Goddard, L. and Stephenson, I., 2009. Hardware Accelerated Shaders Using FPGA. In: Tang, W. and Collomosse, J., eds. EG UK Theory and Practice of Computer Graphics 2009. Cardiff, UK: Eurographics Association.
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Official URL: http://www.eg.org/
Graphics hardware isn't really suited to production rendering, so high quality hardware accelerated rendering is difficult. Custom hardware solutions are financially impractical. FPGA allow custom hardware to be generated at run time, allowing rendering hardware to be customised, not just for generic rendering, but for each surface in each scene. RenderMan shaders for each surface are compiled to hardware allowing surface illumination to be calculated at true hardware speeds.
|Item Type:||Book Section|
|Subjects:||Technology > Engineering > Electrical and Electronic Engineering|
Arts > Graphic Arts
|Group:||Media School > National Centre for Computer Animation|
|Deposited By:||Dr Ian Stephenson|
|Deposited On:||07 Aug 2009 20:16|
|Last Modified:||07 Mar 2013 15:11|
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