Finding out what users really think: using cognitive modelling to improve icon design.

McDougall, S., De Bruijn, O. and Curry, M., 1999. Finding out what users really think: using cognitive modelling to improve icon design. In: Harris, D., ed. Engineering Psychology and Cognitive Ergonomics: Job Design, Product Design and Human-Computer Interaction. Aldershot, Hampshire: Ashgate Publishing Limited, pp. 173-180.

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Abstract

Designers assume that users' mental models change as a result of the visual information presented to them at the interface. Since icons form an important part of most interface displays, this study examined the extent to which the users' mental models were affected by the nature of the icon used to represent functions on an interface. Ratings were obtained from users of the perceived relationships between problems users were required to solve on an interface and the solutions which were offered by one of 3 icon sets. Pathfinder analysis was used to access the structure of users' 'mental maps' of the system. Analysis of relatedness ratings revealed that those using pictorial and abstract icon sets were able to learn icon-relationships quickly. However, further analysis revealed that those using icon sets appeared to have a 'fuzzier', less definitive, conception of the interface. The implications for icon design are discussed.

Item Type:Book Section
ISBN:1840145455
Volume:4
Number of Pages:487
Additional Information:Based on papers presented at the Second International Conference in Engineering Psychology and Cognitive Ergonomics, held in Oxford, between28 and 30 October 1998 - preface.
Subjects:Psychology
Technology > Engineering > General Engineering
Group:School of Design, Engineering & Computing > Psychology Research Group
ID Code:10928
Deposited By:Ms Naomi Bailey
Deposited On:03 Sep 2009 19:20
Last Modified:07 Mar 2013 15:12
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