A Rule-based Approach to 3D Terrain Generation via Texture Splatting.

Ferraris, J. and Gatzidis, C., 2009. A Rule-based Approach to 3D Terrain Generation via Texture Splatting. In: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009), 29-31 October 2009, Athens, Greece.

Full text not available from this repository.

Official URL: http://www.ace2009.org/

Abstract

A technique derived from the popular texture splatting approach for the automatic colouring and texturing of a given terrain mesh is presented in this publication. Utilizing colour rules, a simple syntax is created allowing for the generation of texture and colour values based on the elevation and angle of a given vertex. Through this combination of elevation and angle, complex features such as ridges, hills and mountains can be described.

Item Type:Conference or Workshop Item (Poster)
Subjects:Generalities > Computer Science and Informatics
Group:School of Design, Engineering & Computing > Creative Technology Research Group
ID Code:12208
Deposited By:Dr Christos Gatzidis
Deposited On:12 Nov 2009 17:36
Last Modified:07 Mar 2013 15:17
Repository Staff Only -
BU Staff Only -
Help Guide - Editing Your Items in BURO