Ferraris, J. and Gatzidis, C., 2009. A Rule-based Approach to 3D Terrain Generation via Texture Splatting. In: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009), 29-31 October 2009, Athens, Greece.
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Official URL: http://www.ace2009.org/
Abstract
A technique derived from the popular texture splatting approach for the automatic colouring and texturing of a given terrain mesh is presented in this publication. Utilizing colour rules, a simple syntax is created allowing for the generation of texture and colour values based on the elevation and angle of a given vertex. Through this combination of elevation and angle, complex features such as ridges, hills and mountains can be described.
| Item Type: | Conference or Workshop Item (Poster) |
|---|---|
| Subjects: | Generalities > Computer Science and Informatics |
| Group: | School of Design, Engineering & Computing > Creative Technology Research Group |
| ID Code: | 12208 |
| Deposited By: | Dr Christos Gatzidis |
| Deposited On: | 12 Nov 2009 17:36 |
| Last Modified: | 07 Mar 2013 15:17 |
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