Ferraris, J. and Gatzidis, C., 2009. A Rule-based Approach to 3D Terrain Generation via Texture Splatting. In: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009), 29-31 October 2009, Athens, Greece.
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Official URL: http://www.ace2009.org/
A technique derived from the popular texture splatting approach for the automatic colouring and texturing of a given terrain mesh is presented in this publication. Utilizing colour rules, a simple syntax is created allowing for the generation of texture and colour values based on the elevation and angle of a given vertex. Through this combination of elevation and angle, complex features such as ridges, hills and mountains can be described.
|Item Type:||Conference or Workshop Item (Poster)|
|Subjects:||Generalities > Computer Science and Informatics|
|Group:||School of Design, Engineering & Computing > Creative Technology Research Group|
|Deposited By:||Dr Christos Gatzidis|
|Deposited On:||12 Nov 2009 17:36|
|Last Modified:||07 Mar 2013 15:17|
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