Web-based Shape Modeling with HyperFun.

Cartwright, R., Adzhiev, V., Pasko, A., Goto, Y. and Kunii, T. L., 2005. Web-based Shape Modeling with HyperFun. IEEE Computer Graphics and Applications, 25 (2), pp. 60-69.

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Official URL: http://ieeexplore.ieee.org/search/wrapper.jsp?arnu...

DOI: 10.1109/MCG.2005.49

Abstract

In this article, we have developed an open system architecture and Web-based shape-modeling applications using HyperFun, a high-level programming language for specifying implicit surfaces and FRep objects. We based our system on empirical modeling principles to allow for implementation of realistic behavior of shape models situated in multiagent environments, providing open-ended exploration and experimentation with shared models. Shape modeling systems based on HyperFun modeling language treat Internet-based shape modeling as a resource and let users collaborate in shape development.

Item Type:Article
ISSN:0272-1716
Subjects:Generalities > Computer Science and Informatics
Group:Media School
ID Code:1280
Deposited By:INVALID USER
Deposited On:27 Apr 2007
Last Modified:07 Mar 2013 14:36
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