Augmented Sculpture: Computer Ghosts of Physical Artifacts.

Adzhiev, V., Comninos, P. and Pasko, A., 2006. Augmented Sculpture: Computer Ghosts of Physical Artifacts. Leonardo, 36 (3), pp. 211-219.

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Official URL: http://www.mitpressjournals.org/doi/abs/10.1162/00...

DOI: 10.1162/002409403321921433

Abstract

This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called HyperFun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the HyperFun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer.

Item Type:Article
ISSN:0024-094X
Subjects:Arts > Dance and Performing Arts
Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
Media School
ID Code:1330
Deposited By:INVALID USER
Deposited On:06 May 2007
Last Modified:07 Mar 2013 14:36
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