Adzhiev, V., Comninos, P. and Pasko, A., 2006. Augmented Sculpture: Computer Ghosts of Physical Artifacts. Leonardo, 36 (3), pp. 211-219.
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Official URL: http://www.mitpressjournals.org/doi/abs/10.1162/00...
This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called HyperFun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the HyperFun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer.
|Subjects:||Arts > Dance and Performing Arts|
Generalities > Computer Science and Informatics
|Group:||Media School > National Centre for Computer Animation|
|Deposited By:||INVALID USER|
|Deposited On:||06 May 2007|
|Last Modified:||07 Mar 2013 14:36|
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