Adzhiev, V., Comninos, P. and Pasko, A., 2006. Augmented Sculpture: Computer Ghosts of Physical Artifacts. Leonardo, 36 (3), pp. 211-219.
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Official URL: http://www.mitpressjournals.org/doi/abs/10.1162/00...
DOI: 10.1162/002409403321921433
Abstract
This paper describes an approach to computer-based sculpting concerned with the creation and modification of digital models based on physical abstract sculptures. The authors begin by presenting a survey of current methods for the creation of computer-based sculpted artifacts. They proceed to present some original methods and tools based on the Function Representation of geometric models. They introduce a specialized computer language, called HyperFun, that facilitates the modeling of complex objects. In addition to presenting computer-generated textured and animated models of pre-existing sculptures, they also show how novel shapes can be generated using the HyperFun system. Finally they outline two advanced projects concerned with creating a sculpture-based augmented reality that allows for the interactive participation of the observer.
| Item Type: | Article |
|---|---|
| ISSN: | 0024-094X |
| Subjects: | Arts > Dance and Performing Arts Generalities > Computer Science and Informatics |
| Group: | Media School > National Centre for Computer Animation Media School |
| ID Code: | 1330 |
| Deposited By: | INVALID USER |
| Deposited On: | 06 May 2007 |
| Last Modified: | 07 Mar 2013 14:36 |
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