Embedded implicit stand-ins for animated meshes: a case of hybrid modelling.

Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A. and Comninos, P., 2010. Embedded implicit stand-ins for animated meshes: a case of hybrid modelling. Computer Graphics Forum, 29 (1), pp. 128-140.

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Official URL: http://www3.interscience.wiley.com/journal/1232335...

DOI: 10.1111/j.1467-8659.2009.01582.x

Abstract

In this paper we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes. Our approach is based on a hybrid modelling concept that combines polygonal meshes with implicit surfaces. A hybrid model consists of an animated polygonal mesh and an approximation of this mesh by a convolution surface stand-in that is embedded within it or is attached to it. The motions of both objects are synchronised using a rigging skeleton. We model the interaction between an animated mesh object and a viscoelastic substance, which is normally represented in an implicit form. Our approach is aimed at achieving verisimilitude rather than physically based simulation. The adhesive behaviour of the viscous object is modelled using geometric blending operations on the corresponding implicit surfaces. Another application of this approach is the creation of metamorphosing implicit surface parts that are attached to an animated mesh. A prototype implementation of the proposed approach and several examples of modelling and animation with near real-time preview times are presented.

Item Type:Article
ISSN:0167-7055
Subjects:Arts > Film and Television
Generalities > Computer Science and Informatics
Technology > Manufacturing and Design > Design
Group:Media School > National Centre for Computer Animation
ID Code:13467
Deposited By:Professor Alexander Pasko
Deposited On:29 Mar 2010 20:59
Last Modified:07 Mar 2013 15:23
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