Riecke, B.E. and Wiener, J.M., 2006. Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. In: Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization (APGV06). New York: ACM, p. 156.
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Abstract
Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation is often compensated for by extensive training and performance feedback. The current study investigated participants' sense of direction by means of a rapid point-to-origin task without any training or performance feedback. This allowed us to study participants' intuitive spatial orientation processes in VR while minimizing the influence of higher cognitive abilities and compensatory strategies. From an applied perspective, such a paradigm could be employed for evaluating the effectiveness and usability of a given VR setup for enabling natural and unencumbered spatial orientation even for first-time users, which is important for tasks such as architecture walk-throughs, evacuation scenario training, or driving/flight simulators.
| Item Type: | Book Section |
|---|---|
| ISBN: | 1-59593-429-4 |
| Series Name: | ACM International Conference Proceeding Series |
| Number: | 153 |
| Series Name: | ACM International Conference Proceeding Series |
| Subjects: | Psychology |
| Group: | School of Design, Engineering & Computing > Psychology Research Group |
| ID Code: | 13809 |
| Deposited By: | Dr J.M. Wiener |
| Deposited On: | 19 Apr 2010 20:50 |
| Last Modified: | 07 Mar 2013 15:25 |
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| Help Guide - | Editing Your Items in BURO |

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