Real time automatic skeleton and motion estimation for character animation.

Xiao, Z., Nait-Charif, H. and Zhang, J. J., 2009. Real time automatic skeleton and motion estimation for character animation. Computer Animation and Virtual Worlds, 20 (5-6), 523 -531.

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Official URL: http://www3.interscience.wiley.com/journal/1216754...

DOI: 10.1002/cav.276

Abstract

Motion capture is prevalent in the pipeline of realistic articulated character animation. To define accurate joint positions and joint orientations for the movement of a hierarchical human-like character without using a re-defined skeleton remains a challenge for motion capture studios. In this paper, we present a method for automatically estimating and determining the topology of a hierarchical human skeleton from optical motion capture data based on the human biomechanical information. Through the use of a novel per-frame based recursive method with joint angle minimization, human skeleton mapping from optical markers and joint angle estimation are achieved in real time.

Item Type:Article
ISSN:1546-4261
Subjects:Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
ID Code:14021
Deposited By:Dr Hammadi Nait-Charif
Deposited On:29 Apr 2010 11:44
Last Modified:07 Mar 2013 15:26
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