Fast simulation of skin sliding.

Yang, X., Southern, R. and Zhang, J. J., 2009. Fast simulation of skin sliding. Computer Animation and Virtual Worlds, 20 (2), pp. 333-342.

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DOI: 10.1002/cav.292

Abstract

Abstract Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real-time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method (FDM)which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real-time, reducing texture distortions in the region of the deformation. In addition it is flexible, simple to use, and can be incorporated into any animation pipeline

Item Type:Article
ISSN:1546-4261
Uncontrolled Keywords:skinning • skin deformation • parameterization
Subjects:Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
ID Code:14488
Deposited By:Dr Xiaosong Yang
Deposited On:11 May 2010 20:01
Last Modified:07 Mar 2013 15:28
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