Fodritto, M., 2008. Half page Nuke Q&A. 3D World-The magazine for 3D Artists, 110, p. 78.
Full text not available from this repository.
Official URL: http://www.3dworldmag.com/
Abstract
How to simulate depth of field and fog in Nuke
| Item Type: | Article |
|---|---|
| ISSN: | 1470-4382 |
| Subjects: | Arts > Film and Television |
| Group: | Media School > National Centre for Computer Animation |
| ID Code: | 14637 |
| Deposited By: | Miss Melania Fodritto |
| Deposited On: | 20 May 2010 20:40 |
| Last Modified: | 07 Mar 2013 15:29 |
| Repository Staff Only - | |
| BU Staff Only - | |
| Help Guide - | Editing Your Items in BURO |

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