Adaptive physics–inspired facial animation.

You, L.H., Southern, R. and Zhang, J. J., 2009. Adaptive physics–inspired facial animation. In: Motion in Games. Berlin/Heidelberg: Springer-Verlag , pp. 207-218.

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DOI: 10.1007/978-3-642-10347-6_19

Abstract

In this paper, we present a new approach for facial animation. We develop a mathematical model from the physical properties of skin deformation which incorporates the action of externally applied forces and the material properties of the skin’s surface. A finite difference mesh which uses this model is generated automatically using a harmonic parametrization and interpolating nodes on the original surface. We determine the forces at these nodes of various face poses. By blending these forces at we can generate new intermediate shapes. In the interests of computational efficiency, we present a novel adaptive finite difference method which limits the calculation of surface constants to regions where significant deformation occurs.

Item Type:Book Section
ISBN:978-3-642-10346-9
Series Name:Lecture Notes in Computer Science
Number:5884
Series Name:Lecture Notes in Computer Science
Subjects:Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
ID Code:14717
Deposited By:Dr Lihua You
Deposited On:21 May 2010 08:18
Last Modified:07 Mar 2013 15:29
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