Polygonal-functional hybrids for computer animation and games.

Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A. and Comninos, P., 2010. Polygonal-functional hybrids for computer animation and games. In: Engel, W., ed. GPU Pro: Advanced Rendering Techniques. Natick, MA,USA: A K Peters, pp. 87-114.

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Abstract

We propose to use a hybrid model for computer animation and computer games, where we combine together both polygonal and Function Representation models. Natural resolution independence of an FRep model allows us to adjust rendering quality according to available hardware specs. The discretization of the model can be performed in parallel, so that it is well suited for modern GPUs and CPUs with an ever increasing number of internal cores. The enclosed CD contains source code of the implementation of the proposed approach based on NVIDIA CUDA SDK.

Item Type:Book Section
ISBN:978-1568814728
Number of Pages:740
Subjects:Arts > Film and Television
Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
ID Code:15180
Deposited By:Professor Alexander Pasko
Deposited On:13 Jun 2010 20:47
Last Modified:07 Mar 2013 15:32
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