Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A. and Comninos, P., 2010. Polygonal-functional hybrids for computer animation and games. In: Engel, W., ed. GPU Pro: Advanced Rendering Techniques. Natick, MA,USA: A K Peters, pp. 87-114.
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We propose to use a hybrid model for computer animation and computer games, where we combine together both polygonal and Function Representation models. Natural resolution independence of an FRep model allows us to adjust rendering quality according to available hardware specs. The discretization of the model can be performed in parallel, so that it is well suited for modern GPUs and CPUs with an ever increasing number of internal cores. The enclosed CD contains source code of the implementation of the proposed approach based on NVIDIA CUDA SDK.
|Item Type:||Book Section|
|Number of Pages:||740|
|Subjects:||Arts > Film and Television|
Generalities > Computer Science and Informatics
|Group:||Media School > National Centre for Computer Animation|
|Deposited By:||Professor Alexander Pasko|
|Deposited On:||13 Jun 2010 20:47|
|Last Modified:||07 Mar 2013 15:32|
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