Ferraris, J., Tian, F. and Gatzidis, C., 2010. Feature-based probability blending. In: ACM SIGGRAPH 2010, 15-18 Dec 2010, Seoul, Republic Of Korea.
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Official URL: http://portal.acm.org/citation.cfm?id=1900354.1900...
Abstract
Texture splatting is a terrain texturing technique that has been used in computer games for the last decade [Bloom 2000]. Although its low footprint and GPU-friendliness makes it an attractive candidate for outdoor environments, the use of linear interpolation to blend between different terrain textures can produce "fading" artefacts at transitions. For example, Figure 1 (left) illustrates a brick texture that blends linearly towards an underlying dirt texture. The bricks themselves fade towards increasing translucency, detracting from the plausibility of the scene. A more desirable approach would aim to eliminate or reduce these artefacts by allowing certain features to protrude through the surface of underlying terrain textures. Hardy and McRoberts [2006] reduce these transitional artefacts by using blend maps to emphasize the importance of certain texels within a given terrain texture. Whilst the technique is an improvement over linear blending, the issue of fading artefacts remains (albeit less prominently).
| Item Type: | Conference or Workshop Item (Poster) |
|---|---|
| Subjects: | Generalities > Computer Science and Informatics |
| Group: | School of Design, Engineering & Computing > Creative Technology Research Group |
| ID Code: | 17072 |
| Deposited By: | Dr Christos Gatzidis |
| Deposited On: | 07 Jan 2011 15:40 |
| Last Modified: | 07 Mar 2013 15:40 |
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