Feature-based probability blending.

Ferraris, J., Tian, F. and Gatzidis, C., 2010. Feature-based probability blending. In: ACM SIGGRAPH 2010, 15-18 Dec 2010, Seoul, Republic Of Korea.

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Official URL: http://portal.acm.org/citation.cfm?id=1900354.1900...

DOI: 10.1145/1900354.1900411

Abstract

Texture splatting is a terrain texturing technique that has been used in computer games for the last decade [Bloom 2000]. Although its low footprint and GPU-friendliness makes it an attractive candidate for outdoor environments, the use of linear interpolation to blend between different terrain textures can produce "fading" artefacts at transitions. For example, Figure 1 (left) illustrates a brick texture that blends linearly towards an underlying dirt texture. The bricks themselves fade towards increasing translucency, detracting from the plausibility of the scene. A more desirable approach would aim to eliminate or reduce these artefacts by allowing certain features to protrude through the surface of underlying terrain textures. Hardy and McRoberts [2006] reduce these transitional artefacts by using blend maps to emphasize the importance of certain texels within a given terrain texture. Whilst the technique is an improvement over linear blending, the issue of fading artefacts remains (albeit less prominently).

Item Type:Conference or Workshop Item (Poster)
Subjects:Generalities > Computer Science and Informatics
Group:School of Design, Engineering & Computing > Creative Technology Research Group
ID Code:17072
Deposited By:Dr Christos Gatzidis
Deposited On:07 Jan 2011 15:40
Last Modified:07 Mar 2013 15:40
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