Pragnell , C. and Gatzidis, C., 2011. Addiction in World of Warcraft: A Virtual Ethnography Study. In: Yang, H. H. and Yuen, S. C.-Y., eds. Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments. IGI Global, pp. 54-74.
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This chapter presents an investigation in determining whether players are addicted, or show signs of addiction, to the Massively Multiplayer Role Playing Game (MMORPG) World of Warcraft. Criteria to ascertain addiction in World of Warcraft players were developed based on well-documented theories in the area. A questionnaire was used in order to obtain data for analysis. This was distributed to a population of World of Warcraft players by use of advertisement on guild websites and on the official game forum. The results of the questionnaire show that 11.86% (n=21) of respondents matched the developed criteria of addiction in World of Warcraft. These respondents are considered to be addicted or are at “High Risk” of being addicted. This figure is confirmed by other studies of addiction levels in MMORPGs undertaken by existing research.
|Item Type:||Book Section|
|Number of Pages:||840|
|Subjects:||Social Sciences > Communication, Cultural and Media Studies|
Generalities > Computer Science and Informatics
|Group:||School of Design, Engineering & Computing > Creative Technology Research Group|
|Deposited By:||Dr Christos Gatzidis|
|Deposited On:||12 Oct 2011 09:21|
|Last Modified:||07 Mar 2013 15:48|
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