Birchall, J. and Gatzidis, C., 2011. Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA. In: VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for Serious Applications. Proceedings. IEEE Computer Society, pp. 32-39.
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This article discusses the creation of an educational game intended for UK GCSE-level content, called Elemental. Elemental, developed using Microsoft’s XNA studio and deployed both on the PC and Xbox 360 platforms, addresses the periodic table of elements, a subject with extensions in chemistry, physics and engineering. Through the development process of the game but also the eventual pilot user study with 15 subjects (using a pre and post test method to measure learning using the medium and self-report questions), examples are given on how an educator can, without expert knowledge, utilize modern programming tools to create and test custom-made content for delivering part of a secondary education curriculum.
|Item Type:||Book Section|
|Number of Pages:||252|
|Additional Information:||National Technical University Athens, Greece. 4-6 May 2011|
|Subjects:||Generalities > Computer Science and Informatics|
|Group:||School of Design, Engineering & Computing > Creative Technology Research Group|
|Deposited By:||Dr Christos Gatzidis|
|Deposited On:||02 Dec 2011 14:57|
|Last Modified:||07 Mar 2013 15:50|
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- Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA. (deposited 29 May 2011 14:02)
- Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA. (deposited 02 Dec 2011 14:57) [Currently Displayed]
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