Yu, H., Lee, T., Yeh, I-C., Yang, X., Zhang, J. J. and Li, W., 2011. RBF-Based Reparameterization Method for Constrained Texture Mapping. In: IEEE Transactions on Visualization and Computer Graphics. IEEE.
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Official URL: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumb...
Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh-free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.
|Item Type:||Book Section|
|Subjects:||Generalities > Computer Science and Informatics|
|Group:||Media School > National Centre for Computer Animation|
|Deposited By:||Mr Hongchuan Yu|
|Deposited On:||30 Mar 2012 20:43|
|Last Modified:||07 Mar 2013 15:54|
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