RBF-Based Reparameterization Method for Constrained Texture Mapping.

Yu, H., Lee, T., Yeh, I-C., Yang, X., Zhang, J. J. and Li, W., 2011. RBF-Based Reparameterization Method for Constrained Texture Mapping. In: IEEE Transactions on Visualization and Computer Graphics. IEEE.

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Official URL: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumb...

DOI: 10.1109/TVCG.2011.117

Abstract

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh-free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization.

Item Type:Book Section
ISSN:1077-2626
Subjects:Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
ID Code:19723
Deposited By:Mr Hongchuan Yu
Deposited On:30 Mar 2012 20:43
Last Modified:07 Mar 2013 15:54
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