Modeling and animating hand wrinkles.

Yang, X. and Zhang, J. J., 2005. Modeling and animating hand wrinkles. In: Computational Science – ICCS 2005. Berlin: Springer-Verlag, pp. 199-206.

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Official URL: http://www.springerlink.com/content/q4alkqknjqr5e5...

DOI: 10.1007/11428848_25

Abstract

Wrinkles are important visual features on the skin of an animated character. However, realistic animation of wrinkles is not easy, especially for the hand, as it gathers many types of different wrinkles. In this paper, we present a computationally efficient method for the generation of hand wrinkles, both for the palm and the fingers. This method is developed by exploiting the inherent properties relating to wrinkles, which are volume preservation of the underlying flesh and incompressibility of the skin. Although this method is for the hand model, it is also applicable to other parts of the body where the skin is deformed by underlying skeleton joints.

Item Type:Book Section
ISBN:9783540260431
Series Name:Lecture Notes in Computer Science
Volume:3515/2
Series Name:Lecture Notes in Computer Science
Subjects:Arts > Graphic Arts
Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
Media School
ID Code:3525
Deposited By:INVALID USER
Deposited On:30 May 2007
Last Modified:07 Mar 2013 14:40
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