Generating bipedal animation using dynamic implementation.

Hyland, M.J. and Zhang, J. J., 2002. Generating bipedal animation using dynamic implementation. In: Proceedings of the 6th International Conference on Information Visualization (IV 2002), 10-12 July, 2002, London, pp. 99-104.

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Official URL: http://ieeexplore.ieee.org/search/wrapper.jsp?arnu...

DOI: 10.1109/IV.2002.1028762

Abstract

This paper addresses the problem faced by animators in creating accurate and realistic walk cycles, as well as coherent interaction with the immediate production environment. Modern software packages often contain modules for implementing dynamics, without the need for specialist programs. In this paper, how to best use these modules to create the desired realistic effects is explored and expanded upon, including driving forces for balanced bipedal motion, friction/slippage between the feet of the model and the surface walked upon. A simple "wind-up" toy model is used as an example for the demonstration of the process, but the approaches taken could be similarly extended into more complicated models and applications.

Item Type:Conference or Workshop Item (Paper)
Subjects:Arts > Graphic Arts
Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
Media School
ID Code:3598
Deposited By:INVALID USER
Deposited On:02 Jun 2007
Last Modified:07 Mar 2013 14:40
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