Interactive Deformation of Irregular Surface Models.

Zheng, J. J. and Zhang, J. J., 2002. Interactive Deformation of Irregular Surface Models. In: Computational Science - ICCS 2002: International Conference, Amsterdam, The Netherlands, April 21-24, 2002. Proceedings, Part II. Berlin: Springer-Verlag, pp. 239-248.

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Official URL: http://www.springerlink.com/content/jdl67m4fex07yf...

Abstract

Interactive deformation of surface models, which consist of quadrilateral (regular) and non-quadrilateral (irregular) surface patches, arises in many applications of computer animation and computer aided product design. Usually a model is mostly covered by regular patches such as Bézier or B-spline patches and the remaining areas are blended by irregular patches. However, the presence of irregular surface patches has posed a difficulty in surface deformation. Although regular patches can be easily deformed, the deformation of an irregular patch, however, has proven much trickier. This is made worse by having to maintain the smoothness conditions between regular and irregular patches during the process of deformation. By inserting extra control points, we have proposed a technique for the deformation of irregular surface patches. By setting continuity conditions as constraints, we also allow a surface model of an arbitrary topology, consisting of both regular and irregular surface patches, to be deformed smoothly.

Item Type:Book Section
ISBN:978-3540435938
Series Name:Lecture Notes in Computer Science
Number:2330
Series Name:Lecture Notes in Computer Science
Subjects:Arts > Graphic Arts
Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
ID Code:3602
Deposited By:INVALID USER
Deposited On:02 Jun 2007
Last Modified:07 Mar 2013 14:40
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