Adzhiev, V., Cartwright, R., Fausett, E., Ossipov, A., Pasko, A. and Savchenko, V. V., 1999. Hyperfun Project: Language and Software Tools for F-Rep Shape Modeling. Computer Graphics and Geometry, 1 (2), pp. 75-100.
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Official URL: http://cgg-journal.com/1999-2/04.htm
Abstract
This paper presents a project devoted to developing an open system architecture for functionally based (implicit or more generally F-rep) shape modeling and its applications. The software tools are built around the shape models written in a high-level programming language called HyperFun. A model in HyperFun can serve as a protocol for exchanging F-rep models between users, modeling systems, or networked computers. HyperFun models can be collected in application-specific libraries. We describe the basic set of system components: an interpreter for parsing and function evaluation; F-rep system libraries; a modeler with an extendable graphical user interface; a multidimensional modeler with a symbolic user interface providing means for interpreting multidimensional coordinates and constructing scenes; applications for visualization (polygonization, VRML generation, ray-tracing), animation, voxelization and others; a collaborative Internet-based modeler including a HyperFun-to-Java translator and advanced interactive techniques based on the "empirical modeling" paradigm. These components are intended to be public domain to stimulate collaborative development efforts
| Item Type: | Article |
|---|---|
| Subjects: | Arts > Graphic Arts Generalities > Computer Science and Informatics |
| Group: | Media School |
| ID Code: | 3658 |
| Deposited By: | INVALID USER |
| Deposited On: | 17 Sep 2007 |
| Last Modified: | 07 Mar 2013 14:41 |
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