Fausett, E., Pasko, A. and Adzhiev, V., 2000. Space-time and higher dimensional modeling for animation. In: Proceedings of Computer Animation ’2000 international conference. Washington DC, USA: IEEE Computer Society, pp. 140-145.
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Official URL: http://www.hyperfun.org/ST_Animation.pdf
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dynamic objects directly in space-time or even higher dimensional space. The use of the function representation (FRep) is proposed due to the ease with which it handles higher dimensions. After creating a multidimensional FRep object, it then needs to be mapped to “multimedia” space. In the case of animation this means at least one geometric coordinate must be mapped to a dynamic coordinate (time). A case study is presented to explain the technique and demonstrate its use in the animated metamorphosis between several shapes of differing topology.
|Item Type:||Book Section|
|Subjects:||Arts > Graphic Arts|
Generalities > Computer Science and Informatics
|Deposited By:||Ms MJ Bowden|
|Deposited On:||11 Jun 2007|
|Last Modified:||07 Mar 2013 14:41|
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