Pasko, G., Pasko, A. and Kunii, T., 2004. Space-time blending. Computer Animation and Virtual Worlds, 15 (2), pp. 109-121.
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Official URL: http://www3.interscience.wiley.com/cgi-bin/abstrac...
DOI: 10.1002/cav.12
Abstract
Shape transformation between objects of different topology and positions in space is an open modelling problem. We propose a new approach to solving this problem for two given 2D or 3D shapes. The key steps of the proposed algorithm are: increase dimension by converting two input kD shapes into half-cylinders in (k+1)D space-time, applying bounded blending with added material to the half-cylinders, and making cross-sections for getting intermediate shapes under the transformation. The additional dimension is considered as a time coordinate for making animation. We use the bounded blending set operations in space-time defined using R-functions and displacement functions with the localized area of influence applied to the functionally defined half-cylinders. The proposed approach is general enough to handle input shapes with arbitrary topology defined as polygonal objects with holes and disjoint components, set-theoretic objects, or analytically defined implicit surfaces. The obtained unusual amoeba-like behaviour of the shape combines metamorphosis with the non-linear motion.
| Item Type: | Article |
|---|---|
| ISSN: | 1546-4261 |
| Uncontrolled Keywords: | metamorphosis, blending, function representation, animation |
| Subjects: | Arts > Graphic Arts Generalities > Computer Science and Informatics |
| Group: | School of Design, Engineering & Computing |
| ID Code: | 3848 |
| Deposited By: | Ms MJ Bowden |
| Deposited On: | 24 Jul 2007 |
| Last Modified: | 07 Mar 2013 14:41 |
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