The Nintendo DS as an assistive technology tool for health and social care students.

Pulman, A., 2008. The Nintendo DS as an assistive technology tool for health and social care students. In: mLearn2008 Conference Proceedings, 8-10 October 2008, University of Wolverhampton, School of Computing and IT, England, pp. 256-263.

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Abstract

This paper describes the evaluation of a two phase TechDis Higher Education Assistive Technology (HEAT) project. The project investigated the use of the Nintendo DS Lite mobile gaming device alongside Brain Training, Big Brain Academy and Opera Browser software packages as assistive technology tools for health and social care students. It presents key findings concerning the use of a mobile gaming device within a Higher Education (HE) environment. The paper also aims to raise awareness of some of the educational possibilities for students and staff, including improving numeracy skills and providing mobile web access.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:mobile learning, m-learning, numeracy, Nintendo DS Lite, brain training
Subjects:Social Sciences > Education
Generalities > Computer Science and Informatics
Technology > Medicine and Health > Nursing and Midwifery
Group:School of Health and Social Care > Centre For Practice Development
ID Code:6847
Deposited By:Mr Andy Pulman
Deposited On:11 Feb 2009 19:34
Last Modified:07 Mar 2013 14:53
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