Fryazinov, O. and Pasko, A., 2007. GPU-based real time FRep ray casting. In: GraphiCon'2007. International Conference on Computer Graphics and Vision and Vision,, 23-27 June 2007, Moscow State University, Moscow, pp. 69-74.
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A new method is presented for rendering general FRep (functionally represented) models using GPU-accelerated ray casting. We use the GPU acceleration for all computations in the rendering algorithm: ray-surface intersection calculation, function evaluation, and normal vector computation. Performing geometric intersection calculations in parallel with shading allows us to combine the whole process of rendering within one fragment program on GPU. The algorithm is well-suited for modern GPU and provides good performance with good quality of results; it is practically memoryless and does not require a powerful CPU.
|Item Type:||Conference or Workshop Item (Paper)|
|Subjects:||Generalities > Computer Science and Informatics|
|Group:||Media School > National Centre for Computer Animation|
|Deposited By:||Dr Oleg Fryazinov|
|Deposited On:||11 Feb 2009 18:36|
|Last Modified:||07 Mar 2013 14:54|
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- GPU-based real time FRep ray casting. (deposited 26 Oct 2008 13:08)
- GPU-based real time FRep ray casting. (deposited 11 Feb 2009 18:36) [Currently Displayed]
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