Hardware Accelerated Shaders Using FPGA.

Goddard, L. and Stephenson, I., 2008. Hardware Accelerated Shaders Using FPGA. In: Siggraph 2008: International Conference on Computer Graphics and Interactive Techniques, 11-15 August 2008, Los Angeles, USA, p. 53.

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Official URL: http://www.dctsystems.co.uk/Text/FPGA.pdf

DOI: http://doi.acm.org/10.1145/1400885.1400942

Abstract

Graphics hardware isn't really suited to production rendering, so high quality hardware accelerated rendering is difficult. Custom hardware solutions are financially impractical. FPGA allow custom hardware to be generated at run time, allowing rendering hardware to be customised, not just for generic rendering, but for each surface in each scene. RenderMan shaders for each surface are compiled to hardware allowing surface illumination to be calculated at true hardware speeds.

Item Type:Conference or Workshop Item (Poster)
Subjects:Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
ID Code:7165
Deposited By:INVALID USER
Deposited On:21 Feb 2009 15:12
Last Modified:07 Mar 2013 14:55
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