Creation and Control of Real-time Continuous Level of Detail on Programmable Graphics Hardware.

Southern, R. and Gain, J., 2003. Creation and Control of Real-time Continuous Level of Detail on Programmable Graphics Hardware. Computer Graphics Forum, 22 (1), pp. 35-48.

Full text not available from this repository.

Official URL: http://www3.interscience.wiley.com/journal/1188787...

DOI: 10.1111/1467-8659.t01-1-00644

Abstract

Continuity in level of detail sequences is essential in hiding visual artefacts that occur when switching between discrete levels of detail. However, construction and implementation of these sequences is prohibitively complex. We present a new structure, the g-mesh, which greatly simplifies the implementation of continuous level of detail in large scenes. We also introduce a novel greedy predictive level of detail control system suited to the g-mesh. Finally we achieve a dramatic improvement in the rendering of morphing sequences by exploiting current graphics hardware.

Item Type:Article
ISSN:0167-7055
Subjects:Generalities > Computer Science and Informatics
Group:Media School > National Centre for Computer Animation
ID Code:7198
Deposited By:INVALID USER
Deposited On:03 Nov 2008 19:57
Last Modified:07 Mar 2013 14:55
Repository Staff Only -
BU Staff Only -
Help Guide - Editing Your Items in BURO