Auto Coloring with Character Registration.

Qiu, J., Seah, H.S. and Tian, F., 2006. Auto Coloring with Character Registration. In: CyberGames '06 Proceedings of the 2006 international conference on Game research and development . Proceedings. Murdoch University, Australia, pp. 25-32.

Full text not available from this repository.

Abstract

To enhance the region matching for auto coloring characters with occlusion, a character registration approach is proposed in this paper for 2D animation. After manually registering the skeleton and topology graph of the character in one frame with a general topology model, all skeletons in other frames are automatically matched and registered based on the proposed geometric- and topological-based matching algorithm. Occlusion can then be detected and located in components segmented from the character. Subsequently, two approaches are applied to color regions in components without and with occlusion respectively. Inaccurate matching due to the occlusion is tackled, making the auto coloring approach more robust, as shown by a number of examples.

Item Type:Book Section
Additional Information:ACM International Conference Proceeding Series, vol. 223. Perth, Australia — December 04 - 06, 2006
Uncontrolled Keywords:Auto Coloring, Character Registration, Computer Anima- tion, Skeleton Matching
Subjects:Generalities > Computer Science and Informatics
Group:School of Design, Engineering & Computing > Creative Technology Research Group
ID Code:9916
Deposited By:Mrs Jean Harris
Deposited On:24 May 2009 12:31
Last Modified:07 Mar 2013 15:08
Repository Staff Only -
BU Staff Only -
Help Guide - Editing Your Items in BURO