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Number of items: 27.
ArticleXu, H.Y., Zhou, Y.H. and Zhang, J. J., 2003. Angular interpolation of bi-parameter curves. Computer-Aided Design, 35 (13), pp. 1211-1220. You, L.H., Zhang, J. J. and Comninos, P., 2003. Generating blending surfaces with a pseudo-Lévy series solution to fourth order partial differential equations. Computing, 71 (4), pp. 353-373. Kartasheva, E., Adzhiev, V., Pasko, A., Fryazinov, O. and Gasilov, V., 2003. Surface and Volume Discretization of Functionally Based Heterogeneous Objects. Journal of Computing and Information Science in Engineering, 3 (4), pp. 285-294. Wang, D., Tang, Y., Yu, H. and Tang, Z., 2003. Level set methods based on distance function. Applied Mathematics and Mechanics, 24 (8), pp. 950-960. Pasko, A., Okounev, O. and Savchenko, V. V., 2003. Minkowski sums of point sets defined by inequalities. Computers and Mathematics with Applications, 45 (10/11), pp. 1479-1487. Southern, R. and Gain, J., 2003. Creation and Control of Real-time Continuous Level of Detail on Programmable Graphics Hardware. Computer Graphics Forum, 22 (1), pp. 35-48. Yu, H., Wang, D. and Tang, Z., 2003. Singular Points in Level Set Evolution and Revised Narrow Banding Algorithm. Journal of Software, 14 (4). You, L.H. and Zhang, J. J., 2003. Fast generation of 3D deformable moving surfaces. IEEE Transactions on Systems Man and Cybernetics - Part B: Cybernetics, 33 (4), pp. 616-625. Yu, H. and Tang, Z., 2003. Estimation of motion parameters and image rectification. Pattern Recognition and Artificial Intelligence, 16 (1), p. 22. Ohtake, Y., Belyaev, A. and Pasko, A., 2003. Dynamic Mesh Optimization for Polygonized Implicit Surfaces with Sharp Features. Visual Computer, 19 (2-3), pp. 115-126. Book SectionYu, H. and Chua, C.-s., 2003. Image enhancement and denoising under max/min flow framework. In: ICCV 2003: Proceedings of IEEE workshop on Variational Geometric and Level set methods in Computer vision 2003. IEEE Press. Comninos, P., 2003. Cubic Polynomial Curves an Surfaces. In: Vince, J., ed. Handbook of computer animation. London: Springer, pp. 123-184. Stephenson, I., 2003. Rendering and shading. In: Vince, J., ed. Handbook of computer animation. London: Springer-Verlag, pp. 213-239. Conference or Workshop ItemYou, L.H. and Zhang, J. J., 2003. A unified approach for modelling and animation of thin flexible materials. In: Seventh World Conference on Integrated Design & Process Technology, 3-5 December, 2003, Austin, Texas. (Unpublished) Adzhiev, V., Comninos, P., Kazakov, M. and Pasko, A., 2003. Functionally-based augmented sculpting. In: Proceedings of RICHMEDIA 2003 : 1st International Workshop on Interactive Rich Media Content Production - Architectures, Technologies, Applications, Tools, 9-10 October, 2003, Lausanne, Switzerland, pp. 31-42. Vilbrandt, C., Pasko, G., Vilbrandt, T., Fayolle, P.-A., Kazakov, M., Adzhiev, V., Pasko, A. and Kunii, T. L., 2003. Reverse Construction of Cultural Heritage. In: GraphiCon'2003. International Conference on Computer Graphics and Vision, 5-10 September, 2003, Moscow State University, Moscow, pp. 22-29. Stephenson, I., 2003. Implementing RenderMan on the Sony PS2. In: ACM SIGGRAPH 2003 Sketches & Applications. SESSION: Hardware algorithms, 27-31 July, 2003, San Diego, California. Stephenson, I., 2003. Rendering Smoke with particle maps. In: International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH 2003: Pixar User Group., 27 - 31 July, 2003, San Diego, California. (Unpublished) Duysak, A., Zhang, J. J. and Ilankovan, V., 2003. Efficient Modelling and Simulation of Soft Tissue Deformation Using Mass-Spring Systems. In: Proceedings of the 17th International Congress and Exhibition CARS 2003. Computer Assisted Radiology and Surgery, 25 - 28 June, 2003, London, pp. 337-342. Duysak, A., Zhang, J. J. and Ilankovan, V., 2003. Identification of Simulation Parameters Using Neural Networks. In: The proceedings of the 6th International Conference on Computer Graphics and Artificial Intelligence (3ia2003), 14-15 May, 2003, Universite de Limoges, pp. 189-199. Kartasheva, E., Adzhiev, V., Pasko, A., Fryazinov, O. and Gasilov, V., 2003. Discretization of functionally based heterogeneous objects. In: Proceedings of the eighth ACM symposium on Solid modeling and applications, 16 - 20 June, 2003, Seattle, Washington, USA, pp. 145-156. Zhang, J. J. and You, L.H., 2003. Fast surface generation with a mixed solution to partial differential equations. In: Proceedings of the 8th International Conference on Computer Aided Design and Computer Graphics (CAD/Graphics03), 2003, Macau, China. You, L.H. and Zhang, J. J., 2003. Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE. In: Proceedings of the 2003 International Conference on Geometric Modeling and Graphics (GMAG’03), 16 -18 July, 2003, London. Anderson, E. F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development, 11-12 October 2003, Braunschweig, Germany.. Schmitt, B., Pasko, A. and Schlick, C. M., 2003. Shape-driven deformations of functionally defined heterogeneous volumetric objects. In: GRAPHITE 2003, nternational Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia, 11-14 February, 2003, Melbourne, Australia, pp. 127-134. BookZerbst, S., Duvel, O. and Anderson, E. F., 2003. Spieleprogrammierung mit DirectX - Kompendium. Munchen: Markt+Technik. Artwork/Design ObjectSloan, S., 2003. Three Way Conversation. Digital Video.Poole, Dorset: National Centre for Computer Graphics, Bournemouth University. |
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