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Number of items: 6.

Cubitt, A., Beeson, M., McLoughlin, L., Cherouvim, G., Hopkins, D., Shimoda, J. and Carus, D., 2004. The Victory Game Engine. In: CGAIDE 2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8--10 November 2004, Reading, UK. (Unpublished)

Anderson, E. F., 2004. A NPC Behaviour Definition System for Use by Programmers and Designers. In: CGAIDE'2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 Nov 2004, Reading, UK, pp. 203-207.

Hardie, P., 2004. Sparkle sea. 3D computer animation screened on a plasma screen.Poole, England: NCCA, Bournemouth University.

Hardie, P., 2004. Yellow boat. Computer generated ink jet print.Poole, England: NCCA, Bournemouth University.

Yu, H. and Chua, C.-s., 2004. Image segmentation and tracking under max/min flow framework. In: ACCV 2004: Proceedings of Asia Conference on Computer Vision 2004, Korea. ACCV .

Anderson, E. F., 2004. KI-nder der Zukunft - Ein kurzer Über- und Ausblick auf die Entwicklung von künstlicher Intelligenz in Computerspielen. Unknown.

This list was generated on Fri Apr 25 00:17:38 2014 IST.