Browse by Group

Up a level
Export as [feed] RSS 1.0 [feed] Atom [feed] RSS 2.0
Group by: Creators Name | Item Type | No Grouping
Jump to: A | C | H | Y
Number of items: 6.

A

Anderson, E. F., 2004. A NPC Behaviour Definition System for Use by Programmers and Designers. In: CGAIDE'2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 Nov 2004, Reading, UK, pp. 203-207.

Anderson, E. F., 2004. KI-nder der Zukunft - Ein kurzer √úber- und Ausblick auf die Entwicklung von k√ľnstlicher Intelligenz in Computerspielen. Unknown.

C

Cubitt, A., Beeson, M., McLoughlin, L., Cherouvim, G., Hopkins, D., Shimoda, J. and Carus, D., 2004. The Victory Game Engine. In: CGAIDE 2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8--10 November 2004, Reading, UK. (Unpublished)

H

Hardie, P., 2004. Sparkle sea. 3D computer animation screened on a plasma screen.Poole, England: NCCA, Bournemouth University.

Hardie, P., 2004. Yellow boat. Computer generated ink jet print.Poole, England: NCCA, Bournemouth University.

Y

Yu, H. and Chua, C.-s., 2004. Image segmentation and tracking under max/min flow framework. In: ACCV 2004: Proceedings of Asia Conference on Computer Vision 2004, Korea. ACCV .

This list was generated on Mon Apr 21 07:37:57 2014 IST.