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Number of items: 32.
AAnderson, E. F., 2004. A NPC Behaviour Definition System for Use by Programmers and Designers. In: CGAIDE'2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 Nov 2004, Reading, UK, pp. 203-207. CCubitt, A., Beeson, M., McLoughlin, L., Cherouvim, G., Hopkins, D., Shimoda, J. and Carus, D., 2004. The Victory Game Engine. In: CGAIDE 2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, 8--10 November 2004, Reading, UK. (Unpublished) Chang, J. and Zhang, J. J., 2004. Force mapping. In: Theory and Practice of Computer Graphics, Proceedings, 8-10 June 2004, Bournemouth University, Poole, pp. 204-210. DDuysak, A. and Zhang, J. J., 2004. Fast simulation of deformable objects. In: Proceedings of the Eighth International Conference on Information Visualisation, 2004. IV 2004., 14-16 July, 2004, London, pp. 422-427. HHardie, P., 2004. Light on water. Software Artwork.Poole, Dorset: National Centre for Computer Graphics, Bournemouth University. Hardie, P., 2004. Sparkle sea. 3D computer animation screened on a plasma screen.Poole, England: NCCA, Bournemouth University. Hardie, P., 2004. Yellow boat. Computer generated ink jet print.Poole, England: NCCA, Bournemouth University. MMcKenna, S. J. and Nait-Charif, H., 2004. Summarising contextual activity and detecting unusual inactivity in a supportive home environment. Pattern Analysis and Applications, 7 (4), pp. 386-401. PPasko, G. and Pasko, A., 2004. Trimming implicit surfaces. The Visual Computer, 20 (7), pp. 437-447. Pasko, A. and Adzhiev, V., 2004. Function-Based Shape Modeling: Mathematical Framework and Specialized Language. In: Automated Deduction in Geometry. Berlin: Springer, pp. 132-160. SSomeya, T., Adzhiev, V., Pasko, A. and Comninos, P., 2004. Direct Rapid Prototyping for Augmented Sculpting. In: Proceedings of Multimedia Art Asia Pacific (MAAP) 2004, 27 –28 October 2004, Nanyang Technological University, Singapore. Sun, Y., Tong, X., Pu, H. and Yu, H., 2004. A shear-warp IBR algorithm using layer representation. In: CIT '04: Proceedings of The Fourth International Conference on Computer and Information Technology, 2004. IEEE Press. Stephenson, I., 2004. RenderMan for Research. In: Theory and Practice of Computer Graphics, 8-10 June, 2004, Bournemouth University, Poole. (Unpublished) Schmitt, B., Pasko, A. and Schlick, C. M., 2004. Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines. Visual Computer, 20 (2-3), pp. 130-148. TTong, X., Sun, H., Pu, H. and Yu, H., 2004. An Improved LDI Algorithm for High Quality Image Rendering. Computer Engineering and Applications, 40 (23). VVilbrandt, C., Pasko, G., Pasko, A., Fayolle, P.-A., Vilbradt, T., Goodwin, J., Goodwin, J. and Kunii, T. L., 2004. Cultural heritage preservation using constructive shape modeling. Computer Graphics Forum, 23 (1), pp. 25-41. WWang, H., Zhang, J. J., Li, S.Z. and Wang, Y., 2004. Shape and texture preserved non-photorealistic rendering. Computer Animation and Virtual Worlds, 15 (3-4), pp. 453-461. YYu, H. and Chua, C.-s., 2004. Image Anisotropic Diffusion Based on Gradient Vector Flow Fields. In: Computer Vision - ECCV 2004. Berlin / Heidelberg: Springer, pp. 288-301. You, L.H., Hu, J.H., Shi, Y.H. and Zhang, J. J., 2004. Single-patch surfaces for tool shape design and finite element analysis of hot extrusion. Journal of Materials Processing Technology, 150 (1-2), pp. 62-69. You, L.H., Comninos, P. and Zhang, J. J., 2004. PDE Blending Surfaces with C2 Continuity. Computers and Graphics, 28 (6), pp. 895-906. You, L.H., Zhang, J. J. and Comninos, P., 2004. Blending surface generation using a fast and accurate analytical solution of a fourth order PDE with three shape control parameters. The Visual Computer, 20 (2-3), pp. 199-214. You, L.H. and Zhang, J. J., 2004. Finite difference surface representation considering effect of boundary curvature. In: Sarfraz, M., ed. Geometric modeling : techniques, applications, systems and tools. London: Kluwer Academic, pp. 52-64. You, L.H. and Zhang, J. J., 2004. Fourth order PDE blends. In: Banissi, E., Boner , K., Dastbaz , M., Clapworthy , G. and Faiola , A., eds. IV 2004: Proceedings of Eighth International Conference on Information Visualisation. IEEE, pp. 1013-1119. Yu, H. and Chua, C.-s., 2004. Image segmentation and tracking under max/min flow framework. In: ACCV 2004: Proceedings of Asia Conference on Computer Vision 2004, Korea. ACCV . You, L.H. and Zhang, J. J., 2004. Surface representation as a boundary-valued PDE problem. In: Sarfraz, M., ed. Geometric Modeling: Techniques, Applications, Systems and Tools. London: Wolters Kluwer . ZZhang, J. J. and You, L.H., 2004. PDE surface generation with combined closed and non-closed form solutions. Journal of Computer Science and Technology, 19 (5), pp. 650-656. Zhang, J. J. and You, L.H., 2004. Analytical C2 smooth blending surfaces. Future Generation Computer Systems. Special Issue on Computer Graphics and Geometric Modeling, 20 (8), pp. 1317-1326. Zhang, J. J., 2004. Realism and Physics-Based Animation. In: Proceedings of 1st European Conference on Visual Media Production, 15-16 March, 2004, The IEE, Savoy Place, London, pp. 189-190. Zhang, J. J. and You, L.H., 2004. Fast surface modelling using a 6th Order PDE. Computer Graphics Forum, 23 (3), pp. 311-320. Zhang, J. J. and Chang, J., 2004. Mesh-free deformations. Computer Animation and Virtual Worlds, 15 (3-4), pp. 211-218. Zhang, J. J. and You, L.H., 2004. Blending solids with analytical solution to PDE. In: Banissi E, E., Boner, K., Chen , C., Dastbaz, M., Clapworthy, G. and Faiola, A., eds. IV 2004: Proceedings of Eighth International Conference on Information Visualisation. IEEE, pp. 415-421. Zhang, J. J. and You, L.H., 2004. Surface blending using a power series solution to fourth order partial differential equations. International Journal of Shape Modeling, 10 (2), pp. 155-185. |
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