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Number of items: 28.

A

Anderson, E. F. and McLoughlin, L., 2006. C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education. In: Future Play 2006, 10-12 Oct 2006, London (On), Canada.

Anderson, E. F. and McLoughlin, L., 2006. C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education. In: Future Play 2006, 10-12 Oct 2006, London (On), Canada.

Anderson, E. F. and McLoughlin, L., 2006. Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation". In: GDTW2006, 15-16 Nov 2006, Liverpool, UK, pp. 92-96.

Adzhiev, V., Comninos, P. and Pasko, A., 2006. Augmented Sculpture: Computer Ghosts of Physical Artifacts. Leonardo, 36 (3), pp. 211-219.

C

Chang, J., Zhang, J. J. and You, L.H., 2006. Physically-Based Deformations: Copy and Paste. The Visual Computer, 23 (1), pp. 71-82.

Chang, J., 2006. Physically Based Mesh-free Deformation Framework and Techniques for Computer Graphics. PhD Thesis (PhD). Bournemouth University.

Comninos, P., 2006. Mathematical and computer programming techniques for computer graphics. London: Springer.

H

Hardie, P., 2006. Updown fall. Computer Animation.Poole, Dorset: National Centre for Computer Graphics, Bournemouth University.

I

Isley, V. and Smith, P., 2006. Real Snail Mail. RFID concept & design commission.London: space.media.arts.

K

Kartasheva, E., Adzhiev, V., Comninos, P., Pasko, A. and Schmitt, B., 2006. Construction and rendering of implicit complexes. Computer Graphics and Geometry, 8 (3), pp. 1-20.

Kartasheva, E., Adzhiev, V., Comninos, P., Pasko, A. and Schmitt, B., 2006. Heterogeneous objects modelling and rendering using implicit complexes. Journal of Computer Graphics & CAD/CAM, 1 (5), pp. 157-164.

M

McLoughlin, L. and Anderson, E. F., 2006. I See Sheep: A Practical Application of Game Rendering Techniques for Computer Science Application. In: Future Play 2006, 10-12 Oct 2006, London (Ontario), Canada.

McLoughlin, L. and Anderson, E. F., 2006. I See Sheep: A Practical Application of Game Rendering Techniques for Computer Science Education. In: Future Play 2006, 10-12 Oct 2006, London (On) Canada.

McKenna, S. J. and Nait-Charif, H., 2006. Tracking the activity of participants in a meeting. Machine Vision and Applications, 17 (2), pp. 83-93.

N

Nieda, T., Pasko, A. and Kunii, T. L., 2006. Detection and classification of topological evolution for linear metamorphosis. The Visual Computer, 22 (5), pp. 346-356.

S

Sloan, S., 2006. Still Lives #3. Digitally printed triptych.International Symposium on Computer Genetrated Animations and Visual Effects and CGIV06 international conferences online Art Gallery; 404 Festival of Electronic Arts, Argentina.: UNSPECIFIED.

Sloan, S., Steller, H. and Horitz, G., 2006. Cover to Cover. [Show/Exhibition]

Sarafopoulos, A. and Buxton, B., 2006. Resolution of the Inverse Problem for Iterated Function Systems using Evolutionary Algorithms. In: Yen, G. G., Lucas, S. M., Fogel, G., Kendall, G., Salomon, R., Zhang, B.-T., Coello, C. A. and Runarsson, T. P., eds. Proceedings of the 2006 IEEE Congress on Evolutionary Computation, Vancouver, 16-21 July. New York: IEEE Press, pp. 1071-1078.

Sarafopoulos, A. and Buxton, B., 2006. Evolving Visual Representations. In: International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2006 Research posters: Research posters: art and design tools, July 30 - August 03, 2006, Boston, Massachusetts.

Y

Yu, H. and Bennamoun, M., 2006. 1D-PCA, 2D-PCA to nD-PCA. In: ICPR 2006: Proceedings of 18th International Conference on Pattern Recognition, 2006. IEEE Press.

You, L.H. and Zhang, J. J., 2006. Effects of different orders of PDEs on blending surfaces. In: Proceedings of the 3rd International Conference on Computer Graphics, Imaging and Visualisation (CGIV 06), 25 - 28 July 2006, University of Technology, Sydney, Australia, 329 -334.

Yang, X. and Zhang, J. J., 2006. Stretch It - Realistic Smooth Skinning. In: Proceedings of the 3rd International Conference on Computer Graphics, Imaging and Visualisation (CGIV06), 26 - 28 July, 2006, Sydney, Australia, pp. 323-328.

You, L.H. and Zhang, J. J., 2006. Deformation of Dynamic Surfaces. In: Lecture Notes in Computer Science. Berlin: Springer-Verlag, pp. 231-238.

Yang, X. and Zhang, J. J., 2006. Automatic muscle generation for character skin deformation. Computer Animation and Virtual Worlds, 17 (3-4), pp. 293-303.

Yang, X., Somasekharen, A. and Zhang, J. J., 2006. Curve skeleton skinning for human and creature characters. Computer Animation and Virtual Worlds, 17 (3-4), pp. 281-292.

Yu, H. and Chua, C.-s., 2006. GVF-based anisotropic diffusion models. IEEE Transactions on Image Processing, 15 (6), pp. 1517-1524.

Yu, H. and Bennamoun, M., 2006. Simplified Representation of Large or Medium Range Dataset. In: VISAPP 2006: Proceedings of International Conference on Computer Vision Theory and Applications 2006. INSTICC - Institute for Systems and Technologies of Information, Control and Communication.

You, L.H. and Zhang, J. J., 2006. Blending surface modelling using sixth order PDEs. International Journal of CAD/CAM, 6.

This list was generated on Sat May 25 14:08:40 2013 IST.