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Number of items: 6.

A

Anderson, E. F. and McLoughlin, L., 2006. C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education. In: Future Play 2006, 10-12 Oct 2006, London (On), Canada.

Anderson, E. F. and McLoughlin, L., 2006. C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education. In: Future Play 2006, 10-12 Oct 2006, London (On), Canada.

Anderson, E. F. and McLoughlin, L., 2006. Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation". In: GDTW2006, 15-16 Nov 2006, Liverpool, UK, pp. 92-96.

C

Chang, J., 2006. Physically Based Mesh-free Deformation Framework and Techniques for Computer Graphics. PhD Thesis (PhD). Bournemouth University.

M

McLoughlin, L. and Anderson, E. F., 2006. I See Sheep: A Practical Application of Game Rendering Techniques for Computer Science Education. In: Future Play 2006, 10-12 Oct 2006, London (On) Canada.

Y

Yu, H. and Chua, C.-s., 2006. GVF-based anisotropic diffusion models. IEEE Transactions on Image Processing, 15 (6), pp. 1517-1524.

This list was generated on Sat Apr 19 20:52:46 2014 IST.