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Number of items: 21.

Yu, H. and Zhang, J. J., 2011. Mean value coordinates–based caricature and expression synthesis. Signal, Image and Video Processing.

Pan, J., Chang, J., Yang, X., Zhang, J. J., Qureshi, T. and Howell, R., 2011. A Medical VR Simulator in Laparoscopic Rectum Surgery. Cyber Theraphy and Rehabilitation, 4 (4), pp. 19-20.

Yu, H., Zhang, J. J. and Yang, X., 2011. Tensor-based Feature Representation with Application to Multimodal Face Recognition. International Journal of Pattern Recognition and Artificial Intelligence, 25 (8), pp. 1197-1217.

Pasko, G., Pasko, A., Vilbrandt, T., Filho, A. and da Silva, J., 2011. Ascending in space dimensions: digital crafting of M. C. Escher’s graphic art. Leonardo, 44 (5), pp. 411-416.

Pasko, A., Fryazinov, O., Vilbrandt, T., Fayolle, P.-A. and Adzhiev, V., 2011. Procedural function-based modelling of volumetric microstructures. Graphical Models, 73 (5), pp. 165-181.

Vilbrandt, T., Vilbrandt, C., Pasko, G., Stamm, C. and Pasko, A., 2011. Digitally interpreting traditional folk crafts. IEEE Computer Graphics and Applications, 31 (4), pp. 12-18.

Fryazinov, O., Fayolle, P.-A., Vilbrandt, T., Pasko, G. and Pasko, A., 2011. Feature based volumes for implicit intersections. Computers & Graphics, 35 (3), pp. 524-531.

Southern, R. and Zhang, J. J., 2011. Motion sensitive anchor identification of least–squares meshes from examples. IEEE Transactions on Visualization and Computer Graphics, 17 (6), pp. 850-856.

Yu, H., Lee, T., Yeh, I-C., Yang, X., Zhang, J. J. and Li, W., 2011. RBF-Based Reparameterization Method for Constrained Texture Mapping. In: IEEE Transactions on Visualization and Computer Graphics. IEEE.

You, L.H., Chang, J., Yang, X. and Zhang, J. J., 2011. Solid modelling based on sixth order partial differential equations. Computer-Aided Design, 43 (6), pp. 720-729.

Fryazinov, O., Pasko, A. and Adzhiev, V., 2011. BSP-fields: An Exact Representation of Polygonal Objects by Differentiable Scalar Fields Based on Binary Space Partitioning. Computer-Aided Design, 43 (3), pp. 265-277.

You, L.H., Yang, X. and Zhang, J. J., 2011. Trigonometric curve-based human modeling. In: Proceedings of the International Conference on Computer Graphics Theory and Applications: GRAPP 2011. Portugal: Institute for Systems and Technologies of Information, Control and Communication.

You, L.H. and Zhang, J. J., 2011. A unified approach to geometric modeling of curves and surfaces. In: Richard, P. and Braz, J., eds. Proceedings of the International Conference on Computer Graphics Theory and Applications: GRAPP 2011. Portugal: Institute for Systems and Technologies of Information, Control and Communication.

Yu, H. and Zhang, J. J., 2011. Apply GPCA to Motion Segmentation. Journal of Intelligent Learning Systems and Applications, 3 (1), pp. 45-54.

Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J. J., 2011. A fast hybrid computation model for rectum deformation. The Visual Computer, 27 (2), pp. 97-107.

Yu, H. and Zhang, J. J., 2011. Apply GPCA to Motion Segmentation. In: Zhang, J. J., Shao, L., Zhang, L. and Jones, G. A., eds. Intelligent Video Event Analysis and Understanding. Springer-Verlag. (In Press)

Anderson, E. F., 2011. A Classification of Scripting Systems for Entertainment and Serious Computer Games. In: VS-Games 2011: Third International Conference on Games and Virtual Worlds for Serious Applications, 4-- 6 May 2011, National Technical University of Athens (NTUA) Athens, Greece, 47 - 54 .

Southern, R., 2011. Compact elliptical basis functions for surface reconstruction. Technical Report. Poole, England: Bournemouth University. (Unpublished)

Wang, M., Jens, K., Chang, J. and Zhang, J. J., 2011. Relief stylization from 3D models using featured lines. In: SCCG 2011, pp. 63-68.

Southern, R., 2011. The force density method: A brief introduction. Technical Report. Poole, England: Bournemouth University. (Unpublished)

Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A. and Comninos, P., 2011. A new hybrid approach to the animation of complex character interactions in games. In: 2011 Third International Conference on Games and Virtual Worlds for Serious Applications, 4-6 May 2011, Athens, Greece, pp. 8-15.

This list was generated on Wed May 22 14:01:58 2013 IST.