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Number of items: 11.

Article

Ferraris, J., Gatzidis, C. and Tian, F., 2010. Automating Terrain Texturing in Real-Time Using a Rule-Based Approach. International Journal Of Virtual Reality, 9 (4), pp. 21-28.

Davis, T., 2010. On Listening to Installation. Performance Research: A Journal of the Performing Arts, 15 (3), pp. 66-71.

Davis, T., 2010. The Ear of the Beholder: Ecology, Embodiment and Complexity in Sound Installation. Leonardo Electronic Almanac.

Davis, T. and Ward, N., 2010. Ordnance Survey: Exploring Activity through Large Scale Topologies and Auditory Mappings. Parsons Journal for Information Mapping, 2 (1).

Davis, T., 2010. Complexity as Process: Complexity Inspired Approaches to Composition. Organised Sound, 15 (2), pp. 137-146.

Zhou, S.P., Chen, D., Cai, W.T., Luo, L., Low, M. and Tian, F., 2010. Crowd Modeling and Simulation Technologies. ACM Transactions on Modeling and Computer Simulation. (In Press)

Book Section

McCaffery, F., Burton, J., Casey, V. and Dorling, A., 2010. Software Process Improvement in the Medical Device Industry. In: Laplante, P. A., ed. Encyclopedia of Software Engineering. London: Taylor and Francis. (In Press)

Conference or Workshop Item

Ferraris, J., Tian, F. and Gatzidis, C., 2010. Feature-based probability blending. In: ACM SIGGRAPH 2010, 15-18 Dec 2010, Seoul, Republic Of Korea.

Poulsen, M. and Gatzidis, C., 2010. Understanding the Game: An Examination of Ludoliteracy. In: 4th European Conference on Games Based Learning, 21-22 Oct 2010, Copenhagen, Denmark, pp. 316-324.

Renaud, A., 2010. Dynamic Cues for Network Music Interactions. In: SMC 2010: 7th Sound Music and Computing Conference, 21-24 July 2010, Universitat Pompeu Fabra, Barcelona, Spain.

Show/Exhibition

Davis, T., 2010. Flow. [Show/Exhibition]

This list was generated on Wed May 22 16:21:20 2013 IST.