Items where Subject is "Arts > Graphic Arts"

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Number of items at this level: 75.

Yang, X., Chang, J., Southern, R. and Zhang, J. J., 2013. Automatic Cage Construction for Retargeted Muscle Fitting. Visual Computer, 29, pp. 369-380.

Kerber, J., Wang, M., Chang, J. and Zhang, J. J., 2012. Computer Assisted Relief Generation - a Survey. Computer Graphics Forum, 31 (8), pp. 2363-2377.

Round, J., 2012. Fantastic alterities and The Sandman. In: Jakaitis, J. and Wurtz, J. F., eds. Crossing Boundaries in Graphic Narrative: Essays on Forms, Series and Genres. McFarland, pp. 71-92.

Round, J., 2012. Gothic and the graphic novel. In: Punter, D., ed. A New Companion to the Gothic. Oxford, England: Wiley-Blackwell, 335 - 349.

Wang, M., Chang, J., Jens, K. and Zhang, J. J., 2012. A framework for digital sunken relief generation based on 3D geometric models. The Visual Computer.

Sloan, S., Collins, S., Hardie, P., Head, T., Isley, V., Smith, P., Hamman, S. and Sloan, H., 2011. Broken Stillness group exhibition. [Show/Exhibition]

White, N., 2011. Exploring Dark Places. In: Covert Cultures: Art and the Secret State, 1911-1989 , 4 - 5 February 2011, The Centre for Research in the Arts, Social Sciences and Humanities, Cambridge University. (Unpublished)

White, N., 2011. Modern British Sculpture Catalogue. In: Curtis, P. and Wilson, K., eds. Modern British Sculpture. London: Royal Academy of Arts, pp. 278-279.

Sloan, S., Meigh-Andrews, D. C. and Ball, S., 2010. Motion capture portraits. In: The Idea of Digitality in a Post-Digital Age, 10-17 Dec 2010, P3 Gallery, University of Westminster, London, England. (Unpublished)

Isley, V., Smith, P. and boredomresearch,, 2010. Great Jumping Hexapods! In: Daniel, J. and Gillett, S., eds. On the Edge of the World. London: British Council, 146 - 151 (6). (Submitted)

Round, J., 2010. “The Apocalypse of Adolescence”: Use of the Bildungsroman and Superheroic Tropes in Mark Millar & Peter Gross’s Chosen. In: Lewis, A. D. and Hoff Kraemer, C., eds. Graven images: religion in comic books and graphic novels. New York: Continuum, pp. 188-202.

Bell, S. and Thompson, S., 2010. Loss and the Effect of Computer Drawing on Time, Revelation, Iconicity, Authenticity and Morphology in Art Practice. TRACEY Drawing and Visualisation Research.

Round, J., 2010. Reconstructing Alice Cooper: From the Inside to The Last Temptation. Journal of Graphic Novels and Comics, 1 (2), pp. 151-170.

White, N., 2010. Dark Places Catalogue. First. University of Southampton: John Hansard Gallery.

Efstathiou, S., 2010. The creation and ongoing development of a collaborative work environment within the Media School, which allows students and staff to provide resources and feedback pertinent to the media project undertaken. UNSPECIFIED. Available from:[Accessed 28 May 2010].

Round, J., 2010. ‘“Be vewy vewy quiet. We’re hunting Wippers.” A Barthesian analysis of the construction of fact and fiction in Alan Moore and Eddie Campbell’s From Hell. In: Goggin, J. and Hassler-Forest, D., eds. The Rise and Reason of Comics and Graphic Literature: Critical Essays on the Form. Jefferson, NC., USA: McFarland.

Round, J., 2010. Can I call you Mommy? Myths of the feminine and superheroic in Neil Gaiman and Dave McKean's Black Orchid. In: Debating the difference: gender representation and self regulation. Dundee, Scotland.: Duncan of Jordanstone College, University of Dundee.

Bell, S., Tippett, K., Tippetts, J., Baker, A. and Stevens, P., 2010. Small Journey. [Show/Exhibition]

White, N. and O'Connell, T., 2010. Where is Heidenheim? Distributed Artwork.UNSPECIFIED.

White, N., 2010. Fieldworks from the Museum of the Void - Experiments in the Event of an Archive. [Show/Exhibition]

White, N., Smith, D. and Jeong, D., 2010. Fieldworks from the Museum of the Void: Experiments in the Event of an Archive. University of the Arts London: Chelsea Space.

Isley, V. and Smith, P., 2010. Ornamental Bug Garden 001: Exhibition. Screen based computational art work.Edinburgh, Scotland: British Council.

Round, J., 2010. Transforming Shakespeare: Neil Gaiman and The Sandman. In: Frus, P., ed. Beyond Adaptation: Essays on Radical Transformations of Original Works. Jefferson NC,USA: McFarland, pp. 95-110.

Isley, V. and Smith, P., 2010. Real Snail Mail: Educational Version. RFID internet installation.Gijon, Spain: LABoral Centro de Arte y Creacion.

Smith, P. and Isley, V., 2010. Lost Calls of Cloud Mountain Whirligigs (view 2, left & right). Computer generated.Istanbul, Turkey: UNSPECIFIED.

White, N., 2010. The Redactor. Publication.UNSPECIFIED.

Round, J., 2010. Chapter One: “Is this a book?” DC Vertigo and the redefinition of comics in the 1990s. In: Williams, P. and Lyons, J., eds. Contemporary American Comics: Creators and their Contexts. University of Mississippi Press, pp. 14-30.

Round, J., 2010. Cryptomimetic tropes in Yoshitomo Nakura’s Batman: Death Mask. Foundation: The International Review of Science Fiction. (In Press)

Round, J., 2010. It’s all relative: breaking barriers and binaries in Garth Ennis/Steve Dillon’s Preacher. Popular Narrative Media, 4. (Submitted)

White, N., 2010. Werk 10. [Show/Exhibition]

Street, S. and May, J., 2009. Sable Island - A Dune Adrift. Radio. BBC Radio 4: UNSPECIFIED. 15 December 2009.

White, N., Triscott, N., Foster, S. and Sloan, H., 2009. Dark Places. [Show/Exhibition]

Kenner, M. and White, N., 2009. Mike Kenner Archive. Archive, Installation.UNSPECIFIED.

White, N. and Rowell, S., 2009. Overt Research Project- 'A Fieldguide to Dark Places - South Edition'. UNSPECIFIED. Available from:

Spicer, P., 2009. MA Digital Effects 0809 Class Photo (with Projects). Academic Record.UNSPECIFIED.

Spicer, P. and Sorotzkin, A., 2009. National Centre for Computer Animation Houdini Certification. Award.UNSPECIFIED.

Isley, V. and Smith, P., 2009. Real Snail Mail: Installation. RFID internet installation.Guildford, London: British Science Association.

Isley, V. and Smith, P., 2009. Lost Calls of Cloud Mountain Whirligigs (view 1, left & right). Computer generated.Berlin, Germany: [DAM]Berlin.

Isley, V. and Smith, P., 2009. Real Snail Mail: Installation. RFID internet installation.Berlin, Germany: [DAM]Berlin.

Chang, J. and Zhang, J. J., 2009. Modelling Deformations in Car Crash animation. The Visual Computer.

Spicer, P., 2009. MA Digital Effects 2008/9 Class Photograph. Photograph.UNSPECIFIED.

Chang, J., Yang, X., Shepherd, D. and Zhang, J. J., 2009. Defoxel: A New Tool for Virtual Aesthetic Shaping. In: Visualization, Imaging, and Image Processing (VIIP 2009), 13-15 July 2009, Cambridge, U.K..

Xiao, Z., 2009. Motion capture based motion analysis and motion synthesis for human-like character animation. Doctorate Thesis (Doctorate). Bournemouth University.

Round, J., 2009. Mutilation and Monsters: Transcending the Human in Garth Ennis/Steve Dillon’s Preacher. In: Coelsch-Foisner, S. and Morales, M. F., eds. The Human Body in Contemporary Literatures in English. Frankfurt am Main: Peter Lang, pp. 109-128.

Chang, J., Yang, X. and Zhang, J. J., 2009. Hyper-twist. Digital Creativity, 20 (1 & 2), 47 - 58.

White, N., 2009. Voids/Vides. A Retrospective of Empty Exhibitions.Centre Pompidou, Kunsthalle Bern, Centre Pompidou-Metz. In: Copeland, M., Hendricks, J., Philpot, C., Metzger, G., Perret, M.-T. and Lippard, L. R., eds. Voids: a retrospective. Paris, France: JRP/Ringier.

White, N., 2009. The Body in Contemporary Art. In: O'Reilly, S., ed. The Body in Contemporary Art. London: Thames and Hudson, p. 200.

White, N., 2009. Limitations Permitted. [Show/Exhibition]

Isley, V., Smith, P. and boredomresearch,, 2008. Real Snail Mail. RFID internet installation.Gijon, Spain: UNSPECIFIED.

Spicer, P., 2008. MA Digital Effects 2007/8 Class Photograph. Photograph.UNSPECIFIED.

Isley, V. and Smith, P., 2008. Forest of Imagined Beginnings. online art environment/installation.Lisbon, Portugal: Computational Aesthetics, The Eurographics Associations.

Round, J., 2008. London’s Calling: Alternate Worlds and the City as Superhero in Contemporary British-American Comics. International Journal of Comic Art, 10 (1), pp. 24-31.

Efstathiou, S., 2008. Softimage Certified Instructor. Documentation. Avid/Autodesk. (Unpublished)

Round, J., 2008. Subverting Shakespeare? The Sandman #19. In: MacPherson, P., Murray, C., Spark, G. and Corstophine, K., eds. Sub/Versions: Cultural Status, Genre and Critique. Newcastle-upon-Tyne: Cambridge Scholars Publishing, pp. 18-33.

White, N., 2008. Truth Serum. Experiment.Liverpool, England: FACT.

Vieira, C., 2007. Transmediation: Rethinking dynamic design for co-creation. In: International Crossmedia Storytelling Conference. (Unpublished)

Yang, X., Chang, J. and Zhang, J. J., 2007. Animating Human Muscle Structure. Computing In Science & Engineering, 9 (5), pp. 39-45.

Round, J., 2007. Visual Perspective and Narrative Voice in Comics: Redefining Literary Terminology. International Journal of Comic Art, 9 (2), pp. 316-329.

Isley, V. and Smith, P., 2007. Ornamental Bug Garden 002. Screen based computational art work.Southampton, UK: boredomresearch.

Chang, J., 2006. Physically Based Mesh-free Deformation Framework and Techniques for Computer Graphics. Doctorate Thesis (Doctorate). Bournemouth University.

White, N., Ion , S. and Ingvil, A., 2006. Space on earth station. [Show/Exhibition]

White, N., 2006. The Void (2004-6). [Show/Exhibition]

Round, J., 2005. Fragmented Identity: The Superhero Condition. International Journal of Comic Art, 7 (2), pp. 358-369.

Smith, P. and Isley, V., 2005. Biome Systems. Computational artworks.Southampton, UK: boredomresearch.

Anderson, E. F., 2005. Playing Smart - Another Look at Artificial Intelligence in Computer Games. In: Presentation to UK CGI briefing for KOCCA (Korean Culture and Content Agency) and the Department of Trade and Industry, July 2005, Bournemouth University, Poole.

White, N., 2005. The Third Campaign (2004-5). [Show/Exhibition]

Hardie, P., 2004. Sparkle sea. 3D computer animation screened on a plasma screen.Poole, England: NCCA, Bournemouth University.

Hardie, P., 2004. Yellow boat. Computer generated ink jet print.Poole, England: NCCA, Bournemouth University.

You, L.H. and Zhang, J. J., 2003. Fast generation of 3D deformable moving surfaces. IEEE Transactions on Systems Man and Cybernetics - Part B: Cybernetics, 33 (4), pp. 616-625.

Anderson, E. F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development, 11-12 October 2003, Braunschweig, Germany..

White, N., 2003. Uncontrolled Hermetic. [Show/Exhibition]

Triscott, N. and La Frenais, R., 2002. Cleanrooms. London: The Arts Catalyst.

Norfolk, L. and White, N., 2002. Ott’s Sneeze. London: Bookworks.

Stephenson, I., 2001. Buffy, an SL Development Environment. In: Earnshaw, R. and Vince, J., eds. Digital Content Creation. New York: Springer-Verlag, pp. 108-116.

Anderson, E. F., 2001. Real-Time Character Animation for Computer Games. Masters Thesis (Masters). Bournemouth University.

This list was generated on Thu Dec 18 18:43:21 2014 GMT.