Items where Subject is "Arts > Graphic Arts"
Number of items at this level: 288.
AAnderson, E. F., 2005. SEAL - A Simple Entity Annotation Language. In: Proceedings of zfxCON05 2nd Conference on Game Development, 24-25 September, 2005, Schloss Hundisburg, Germany. Anderson, E. F., 2005. Scripting Behaviour - Towards a New Language for Making NPCs Act Intelligently. In: Proceedings of zfxCON05 2nd Conference on Game Development, 24-25 September, 2005, Schloss Hundisburg, Germany. Aboutni, R., El Hitmy, M., Jaara, E.M. and Nait-Charif, H., 2005. Impact of texture images compression using discrete cosine transform on the texture parameters. In: International Conference on Pattern Recognition and Information Processing, May 2005, Minsk, Belarus. (Unpublished) Anderson, E. F., 2005. Playing Smart - Another Look at Artificial Intelligence in Computer Games. In: Presentation to UK CGI briefing for KOCCA (Korean Culture and Content Agency) and the Department of Trade and Industry, July 2005, Bournemouth University, Poole. Adzhiev, V., Comninos, P., Kazakov, M. and Pasko, A., 2003. Functionally-based augmented sculpting. In: Proceedings of RICHMEDIA 2003 : 1st International Workshop on Interactive Rich Media Content Production - Architectures, Technologies, Applications, Tools, 9-10 October, 2003, Lausanne, Switzerland, pp. 31-42. Anderson, E. F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development, 11-12 October 2003, Braunschweig, Germany.. Adzhiev, V., Kartasheva, E., Kunii, T. L., Pasko, A. and Schmitt, B., 2002. Cellular-functional modeling of heterogeneous objects. In: Lee, K. and Patrikalakis, N., eds. Proceedings of the 7th ACM Symposium on Solid Modeling and Applications. New York: ACM Press, pp. 192-203. Anderson, E. F., 2002. Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. In: Parallel Problem Solving from Nature - PPSN VII: 7th International Conference, Granada, Spain, September 7-11, 2002. Proceedings. Berlin: Springer Verlag, pp. 689-699. Anderson, E. F., 2001. Real-Time Character Animation for Computer Games. Masters Thesis (Masters). Bournemouth University. Adzhiev, V., Kazakov, M., Pasko, A. and Savchenko, V. V., 2000. Hybrid system architecture for volume modeling. Computers and Graphics, 24 (1), pp. 67-78. Adzhiev, V., Cartwright, R., Fausett, E., Ossipov, A., Pasko, A. and Savchenko, V. V., 1999. Hyperfun Project: Language and Software Tools for F-Rep Shape Modeling. Computer Graphics and Geometry, 1 (2), pp. 75-100. Adzhiev, V., Ossipov, A. and Pasko, A., 1999. Multidimensional Shape Modeling in Multimedia Applications. In: Karmouch, A., ed. Multimedia Modeling: Modeling Multimedia Information Systems. Singapore: World Scientific Publishing Company, pp. 39-60. Adzhiev, V. and Beynon, M., 1999. Empirical modelling of multi-agent concurrent systems with LSD-engine, Proceedings of Scientific Workshop "Empirical and geometric modeling". Technical Report. Japan: University of Aizu. Adzhiev, V., Beynon, M. and Rykhlinski, A., 1999. Empirical modelling of multi-agent systems with inherent concurrency. Technical Report. Japan: University of Aizu. Adzhiev, V., Cartwright, R., Fausett, E., Ossipov, A., Pasko, A. and Savchenko, V. V., 1999. HyperFun project: a framework for collaborative multidimensional F-rep modeling. In: Hughes, J. and Schlick, C., eds. Proceedings of Eurographics & ACM SIGGRAPH Workshop “Implicit Surfaces ‘99”. ACM, pp. 59-69. Adzhiev, V., Pasko, A. and Sarkisov, A.V., 1996. HyperJazz project: development of geometric modelling systems with inherent symbolic interactivity. In: Proceedings CSG 96. Information Geometers, April 1996, Winchester, UK, pp. 183-198. Adzhiev, V. and Pasko, A., 1996. Interactive definitive environment for geometric modelling on a basis of the function representation. In: Proceedings of 6th International Conference of Computer graphics and Visualisation (GraphiCon '96). Unknown, pp. 84-92. Adzhiev, V., Pasko, A., Savchenko, V. V. and Sourin, A., 1996. Shape Modeling with using Real Functions [in Russian]. Open Systems Journal, Moscow, 19 (5), pp. 14-18. Adzhiev, V., Pasko, A., Sourin, A. and Savchenko, V. V., 1996. Shape modelling and computer graphics with real functions. In: STAR report, Proceedings of 6th International Conference of Computer Graphics and Visualisation "GraphiCon'96". Unknown, pp. 208-213. Adzhiev, V., 1994. Agent-oriented approach to exploratory geometric modeling based on function representation, Proceedings of the International Workshop "Shape modeling: parallelism, interactivity and applications". Technical Report. Japan: University of Aizu. Adzhiev, V., Beynon, M. and Pasko, A., 1994. Interactive Geometric Modelling Based on R-functions: an Agent-oriented Approach. In: Proceedings of CSG 94 : set-theoretic solid modelling techniques and applications, 13-15 April, 1994, Winchester, pp. 253-272. Adzhiev, V., Beynon, M., Cartwright, A. and Yung, Y.P., 1994. An agent-oriented framework for concurrent engineering. In: Issues of Cooperative Working in Concurrent Engineering: IEE Colloquium. London: IEE, 9/1-9/4. Adzhiev, V., Beynon, M., Cartwright, A. and Yung, Y.P., 1994. A computational model for multi-agent interaction in concurrent engineering. In: Proceedings of the International Conference on Concurrent Engineering and Electronic Design Automation (CEEDA'94). Unknown, pp. 227-232. Adzhiev, V., Beynon, M., Cartwright, A. and Yung, Y.P., 1994. A new computer-based tool for conceptual design. In: Proceedings of the International Workshop on Computer-Aided Tools for Conceptual Design (CACD'94). Unknown, pp. 171-188. BBell, S. and Thompson, S., 2010. Loss and the Effect of Computer Drawing on Time, Revelation, Iconicity, Authenticity and Morphology in Art Practice. TRACEY Drawing and Visualisation Research. Bell, S., Tippett, K., Tippetts, J., Baker, A. and Stevens, P., 2010. Small Journey. [Show/Exhibition] Bell, S., 2008. Beesworld. Interactive computer graphic program.UNSPECIFIED. Bell, S., 2008. Mapping behaviour. [Show/Exhibition] Bell, S., 2008. My first brush with computer graphics. In: Brown, P., Gere, C., Lambert, N. and Mason, C., eds. White Heat, Cold Logic: British computer arts 1960-80. Cambridge, MA: MIT Press, pp. 307-321. Bell, S., Jones, K. and Petford, N., 2007. Antarctic Sonata. [Show/Exhibition] Bell, S., 2007. Track. Animation.UNSPECIFIED. Bhuiyan, I.H., Hasan, M.K., Haque, M.A. and Nait-Charif, H., 2001. A robust method for image compression using dynamically constructive neural network. In: Signal Processing and its Applications: Sixth International Symposium, 13-16 August 2001, Kuala Lumpur, Malaysia, pp. 525-528. Bell, S., 1995. Creative participatory behavior in a programmed world. Leonardo, 28 (3), pp. 171-176. CChang, J. and Zhang, J. J., 2009. Modelling Deformations in Car Crash animation. The Visual Computer. Chang, J., Yang, X., Shepherd, D. and Zhang, J. J., 2009. Defoxel: A New Tool for Virtual Aesthetic Shaping. In: Visualization, Imaging, and Image Processing (VIIP 2009), 13-15 July 2009, Cambridge, U.K.. Chang, J., Yang, X. and Zhang, J. J., 2009. Hyper-twist. Digital Creativity, 20 (1 & 2), 47 - 58. Chang, J., Zhang, J. J. and You, L.H., 2006. Physically-Based Deformations: Copy and Paste. The Visual Computer, 23 (1), pp. 71-82. Chang, J., 2006. Physically Based Mesh-free Deformation Framework and Techniques for Computer Graphics. PhD Thesis (PhD). Bournemouth University. Comninos, P., 2006. Mathematical and computer programming techniques for computer graphics. London: Springer. Chang, J., Yang, X. and Zhang, J. J., 2005. Fast mesh-free deformations. In: Ninth International Conference on Computer Aided Design and Computer Graphics, 7-10 December, 2005, Hong Kong, China, p. 6. Chang, J. and Zhang, J. J., 2004. Force mapping. In: Theory and Practice of Computer Graphics, Proceedings, 8-10 June 2004, Bournemouth University, Poole, pp. 204-210. Comninos, P., 2003. Cubic Polynomial Curves an Surfaces. In: Vince, J., ed. Handbook of computer animation. London: Springer, pp. 123-184. DDavis, T., 2012. Complexity as Practice: A Reflection on the Creative Outcomes of a Sustained Engagement with Complexity. Leonardo, 45 (2), pp. 106-112. Davis, T., 2011. Working Title. [Show/Exhibition] Davis, T., 2010. Flow. [Show/Exhibition] Davis, T., 2009. Bus Stop. [Show/Exhibition] Duysak, A. and Zhang, J. J., 2004. Fast simulation of deformable objects. In: Proceedings of the Eighth International Conference on Information Visualisation, 2004. IV 2004., 14-16 July, 2004, London, pp. 422-427. Duysak, A., Zhang, J. J. and Ilankovan, V., 2003. Identification of Simulation Parameters Using Neural Networks. In: The proceedings of the 6th International Conference on Computer Graphics and Artificial Intelligence (3ia2003), 14-15 May, 2003, Universite de Limoges, pp. 189-199. Daoudi, E., Jaara, E.M. and Nait-Charif, H., 2001. Parallelisation de la compression d'image (parallelization of neural network-based image compression). Reseaux et Systeme Repartis, pp. 361-369. Daoudi, E., Jaara, E.M. and Nait-Charif, H., 2000. Parallel methods for image compression using multilayer neural networks. In: International Conference on Artificial and Computational Intelligence for Decision, Control and Automation in Engineering and Industrial Applications (ACIDCA 2000), 22-24 March, 2000, Monastir, Tunisia, pp. 15-20. (Unpublished) EEves, B., 2012. Design Semiotics. In: Garner, S. and Evans, C., eds. Design and designing: a critical introduction. Oxford: Berg. Efstathiou, S., 2010. The creation and ongoing development of a collaborative work environment within the Media School, which allows students and staff to provide resources and feedback pertinent to the media project undertaken. UNSPECIFIED. Available from: http://nccart.bournemouth.ac.uk[Accessed 28 May 2010]. Eves, B., 2010. How Codes of Practice Might Improve Completion Rates in Design Research. In: Boks, C., McMahon, C., Ion, W. and Parkinson, B., eds. When Design Education and Design Research meet. EPDE 10: 12th International Conference on Engineering and Product Design Education. Institution of Engineering Designers and Design Society, pp. 30-35. Eves, B. and Hewitt, J., 2009. Style-Branding, Aesthetic Design DNA. In: Clarke, A., Ion, B., McMahon, C. and Hogarth, P., eds. Creating a Better World. EPDE 09 : 11th International Conference on Engineering and Product Design Education. Institution of Engineering Designers and Design Society, pp. 478-482. Eves, B. and Hewitt, J., 2008. Semiotics, Design Character Language. In: Clarke, A., Evatt, M., Hogarth, P., Lloveras, J. and Pons, L., eds. New Perspectives in Design Education. EPDE 08: 10th International Conference on Engineering and Product Design Education. Institution of Engineering Designers and Design Society, pp. 573-578. Efstathiou, S., 2008. Softimage Certified Instructor. Documentation. Avid/Autodesk. (Unpublished) Eves, B., Hogarth, P., Mathias, M. J., Velay, X. and Hewitt, J., 2007. Shaping the Future of Shape. In: Bohemia, E., Hilton, K., McMahon, C. and Clarke, A., eds. Shaping the Future? EPDE 07: 9th International Conference on Engineering and Product Design Education. Institution of Engineering Designers and Design Society, pp. 475-480. Eves, B., 2007. Creative Design Research Group. In: Releasing Potential, 18 July 2007, Bournemouth University, England. FFlintham, J. and Wright, T., 2009. The Kidmapped! Mashup. Website.UK: UNSPECIFIED. Flintham, J., 2007. Bournemouth Soundseeing. Website.UK: UNSPECIFIED. Flintham, J., 2003. The Solar System. Multimedia.UK: UNSPECIFIED. Flintham, J., 2003. Dancing EastEnders. UK: BBC. Available from: http://www.bbc.co.uk/eastenders/fun_games/dance/in.... Flintham, J., 2003. The Keyboard and the Mouse: Video Poetry Editor. Multimedia.UK: UNSPECIFIED. Flintham, J., 2003. Reverberate. Multimedia.UK: UNSPECIFIED. Fausett, E., Pasko, A. and Adzhiev, V., 2000. Space-time and higher dimensional modeling for animation. In: Proceedings of Computer Animation ’2000 international conference. Washington DC, USA: IEEE Computer Society, pp. 140-145. Flintham, J., 1998. New Documentary Media. Website.UK: RHUL. GGoddard, L. and Stephenson, I., 2009. Hardware Accelerated Shaders Using FPGA. In: Tang, W. and Collomosse, J., eds. EG UK Theory and Practice of Computer Graphics 2009. Cardiff, UK: Eurographics Association. Griffiths, D. and Sarafopoulos, A., 2000. Evolving Behavioural Animation Systems. In: Fonlupt, C., Hao, J.-K., Lutton, E., Ronald, E. M. A. and Schoenauer, M., eds. Selected Papers from the 4th European Conference on Artificial Evolution, November 03 - 05, 1999. Berlin: Springer-Verlag, pp. 217-227. HHarper, S., 2008. Salon Exibition. [Show/Exhibition] Hipple, D. and Round, J., 2008. Naturalising the fantastic: science fiction and the uncanny realism of Heroes. In: ‘Reality, Reliability and Access’: Journeys Across Media 2008, 11 April 2008, Reading University, England. (Unpublished) Hardie, P., 2006. Updown fall. Computer Animation.Poole, Dorset: National Centre for Computer Graphics, Bournemouth University. Holland, P., 2005. 'In the eye of the wolf'. Introduction to a photographic exhibition by Sarah Edge. In: Memory, Myth Photography. Derry, Northern Ireland: Context Gallery. Hardie, P., 2004. Light on water. Software Artwork.Poole, Dorset: National Centre for Computer Graphics, Bournemouth University. Hardie, P., 2004. Sparkle sea. 3D computer animation screened on a plasma screen.Poole, England: NCCA, Bournemouth University. Hardie, P., 2004. Yellow boat. Computer generated ink jet print.Poole, England: NCCA, Bournemouth University. Hyland, M.J. and Zhang, J. J., 2002. Generating bipedal animation using dynamic implementation. In: Proceedings of the 6th International Conference on Information Visualization (IV 2002), 10-12 July, 2002, London, pp. 99-104. Haddon, J. and Stephenson, I., 2001. Implementing vector-based texturing in RenderMan. In: SIGGRAPH 2001, Scetches and Applications, 12-17 August, 2001, Los Angeles, California. (Unpublished) Holland, P., 2000. Looking at babies: pleasure and taboo. In: Fehily, C., Fletcher, J. and Newton, K., eds. I spy : representations of childhood. London: I.B. Tauris. Holland, P., 1983. The Page Three girl speaks to women too. Screen, 24 (3), pp. 84-102. IIsley, V., Smith, P. and boredomresearch,, 2010. Great Jumping Hexapods! In: Daniel, J. and Gillett, S., eds. On the Edge of the World. London: British Council, 146 - 151 (6). (Submitted) Isley, V. and Smith, P., 2010. Ornamental Bug Garden 001: Exhibition. Screen based computational art work.Edinburgh, Scotland: British Council. Isley, V. and Smith, P., 2010. Real Snail Mail: Educational Version. RFID internet installation.Gijon, Spain: LABoral Centro de Arte y Creacion. Isley, V. and Smith, P., 2009. Real Snail Mail: Installation. RFID internet installation.Guildford, London: British Science Association. Isley, V. and Smith, P., 2009. Lost Calls of Cloud Mountain Whirligigs (view 1, left & right). Computer generated.Berlin, Germany: [DAM]Berlin. Isley, V. and Smith, P., 2009. Real Snail Mail: Installation. RFID internet installation.Berlin, Germany: [DAM]Berlin. Isley, V., Smith, P. and boredomresearch,, 2008. Real Snail Mail. RFID internet installation.Gijon, Spain: UNSPECIFIED. Isley, V. and Smith, P., 2008. Real Snail Mail: Development. website demonstration.Los Angeles, CA, USA: ACM SIGGRAPH. Isley, V. and Smith, P., 2008. Forest of Imagined Beginnings. online art environment/installation.Lisbon, Portugal: Computational Aesthetics, The Eurographics Associations. Isley, V. and Smith, P., 2008. Wish: edition 1. online art environment.Valencia, Spain: Folly, Lancaster. Isley, V. and Smith, P., 2007. Theatre of Restless Automata. In: Fellner, D., ed. Computational Aesthetics 2007. Switzerland: Eurographics Association, pp. 163-166. Isley, V. and Smith, P., 2007. Ornamental Bug Garden 002. Screen based computational art work.Southampton, UK: boredomresearch. Isley, V. and Smith, P., 2006. Real Snail Mail. RFID concept & design commission.London: space.media.arts. Isley, V. and Smith, P., 2005. RandomSeed 001. Computational Artwork.Poole, Dorset: National Centre for Computer Graphics, Bournemouth University. Isley, V. and Smith, P., 2002. K9-1 Sound Performance. Software Artwork.Southampton, UK: boredomresearch. Isley, V. and Smith, P., 2002. System 1.6 (Projection installation). Computational Artwork.Theatre of Restless Automata solo exhibition, Peterborough Digital Arts. FILE04, Electronic Language International Festival, Brazil. SoundToys Convergence exhibition, ICA, London. Tiny Beasts of Burden Open Hand Open Space solo exhibition, Reading. Data:B: UNSPECIFIED. Isley, V. and Smith, P., 2002. Springtails. Software Artwork.Southhampton, UK: boredomresearch. KKerber, J., Wang, M., Chang, J. and Zhang, J. J., 2012. Computer Assisted Relief Generation - a Survey. Computer Graphics Forum. (Submitted) Kenner, M. and White, N., 2009. Mike Kenner Archive. Archive, Installation.UNSPECIFIED. Kartasheva, E., Adzhiev, V., Comninos, P., Pasko, A. and Schmitt, B., 2006. Construction and rendering of implicit complexes. Computer Graphics and Geometry, 8 (3), pp. 1-20. Kartasheva, E., Adzhiev, V., Comninos, P., Pasko, A. and Schmitt, B., 2006. Heterogeneous objects modelling and rendering using implicit complexes. Journal of Computer Graphics & CAD/CAM, 1 (5), pp. 157-164. Kartasheva, E., Adzhiev, V., Comninos, P., Pasko, A. and Schmitt, B., 2005. Modelling with implicit complexes. In: International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH 2005 Sketches, July 31 - August 04, 2005, Los Angeles, California. Kartasheva, E., Adzhiev, V., Comninos, P., Pasko, A. and Schmitt, B., 2005. Heterogeneous Objects Modelling and Rendering Using Implicit Complexes. In: Proceedings of the Ninth International Conference on Information Visualisation (IV’05), 6-8 July, 2005, London, UK, pp. 854-859. Kartasheva, E., Adzhiev, V., Comninos, P., Pasko, A. and Schmitt, B., 2005. Construction of implicit complexes: a case-study. In: WSCG 2005 The 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 31 January - 4 February, 2005, University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic, pp. 219-226. Kartasheva, E., Adzhiev, V., Pasko, A., Fryazinov, O. and Gasilov, V., 2003. Surface and Volume Discretization of Functionally Based Heterogeneous Objects. Journal of Computing and Information Science in Engineering, 3 (4), pp. 285-294. Kazakov, M., Pasko, A. and Adzhiev, V., 2003. Fast isosurface polygonization with embedded sharp features extraction. Technical Report. Tokyo, Japan: Hosei University. Kartasheva, E., Adzhiev, V., Pasko, A., Fryazinov, O. and Gasilov, V., 2003. Discretization of functionally based heterogeneous objects. In: Proceedings of the eighth ACM symposium on Solid modeling and applications, 16 - 20 June, 2003, Seattle, Washington, USA, pp. 145-156. Kazakov, M., Pasko, A. and Adzhiev, V., 2003. Interactive metamorphosis and carving in a multi-volume scene. In: Proceedings of the 1st international conference on computer graphics and interactive techniques in Australasia and South East Asia. New York: ACM Press, pp. 103-110. Kazakov, M., Adzhiev, V. and Pasko, A., 2001. Fast navigation through an Frep sculpture garden. In: Proceedings of International Conference on Shape Modeling and Applications 2001. Washington DC, USA: IEEE Computer Society, pp. 104-113. MMcKenna, S. J., Nait-Charif, H. and Frank, T., 2005. Towards video understanding for laparoscopic surgery: instrument tracking. In: Image and Vision Computing New Zealand Conference, 28-29 November, 2005, Dunedin, New Zealand. (Unpublished) McKenna, S. J. and Nait-Charif, H., 2004. Learning spatial context from tracking using penalized likelihood estimation. In: Kittler, J., Petrou, M. and Nixon, M., eds. Proceedings of the 17th International Conference on Pattern Recognition, ICPR 2004. Los Alamitos: IEEE Computer Society, pp. 138-141. McKenna, S. J., Nait-Charif, H., Marquies-Faulkes, F. and Newel, A., 2003. Activity monitoring for independent living using ceiling-mounted visual sensors. In: International Conference on Aging, Disability and Independence, December 2003, Virginia, USA. (Unpublished) Macey, J.P., Sahandi, R., Zhang, J. J. and Comninos, P., 1999. NURBS Based Freeform Deformation Control of a Parametric Lip Model. In: Proceedings of Eurographics UK 17th Annual Conference: EG-UK99, 13-15 April, 1999, Fitzwilliam College, Cambridge, ??-??. NNait-Charif, H. and McKenna, S. J., 2004. Activity summarisation and fall detection in a supportive home environment. In: Kittler, J., Petrou, M. and Nixon, M., eds. Proceedings of the 17th International Conference on Pattern Recognition, ICPR 2004. Los Alamitos: IEEE Computer Society, pp. 323-326. Nait-Charif, H. and McKenna, S. J., 2004. Tracking poorly modeled motion using particle filters with iterated likelihood weighting. In: Hong, K.-S. and Zhang, Z., eds. ACCV 2004 : proceedings of the sixth Asian conference on computer vision. Seoul(?): Asian Federation of Computer Vision Societies, pp. 156-161. Nasri, M., Aboutni, R., El Hitmy, M., Nait-Charif, H. and Jender, H., 2003. Cascade system genetic algorithm - multilayer neural network for a supervised classification of texture images. In: Third Workshop on Physics in Signal and Image Processing, 29-31 January, 2003, Grenoble, France. (Unpublished) Nait-Charif, H. and McKenna, S. J., 2003. Head tracking and action recognition in a smart meeting room. In: IEEE Workshop on Performance Evaluation of Tracking and Surveillance (PETS-ICVS), 24-31 March 2003, Graz, Austria. (Unpublished) Norfolk, L. and White, N., 2002. Ott’s Sneeze. London: Bookworks. Nait-Charif, H. and Salam, F., 2000. Neural networks-based image compression system. In: Proceedings of the 43rd IEEE Midwest Symposium on Circuits and Systems. Lansing, MI, USA: IEEE, pp. 446-449. Nait-Charif, H. and Ito, H., 1998. Improving the performance of feedforward neural networks by noise injection into hidden neurons. Journal of Intelligent and Robotic Systems, 21 (2), pp. 103-115. Nait-Charif, H., Ohmameuda, T., Kaneko, K. and Ito, H., 1998. Dynamic constructive fault tolerant algorithm for feedforward neural networks. IEICE Transactions on Information and Systems, E81-D (1), pp. 115-123. Nait-Charif, H. and Ito, H., 1998. On the activation function and fault tolerance in feedforward neural networks. IEICE Transactions on Information and Systems, E81-D (1), pp. 66-72. Nait-Charif, H., Ohmameuda, T., Kaneko, K. and Ito, H., 1997. Dynamic construction of fault tolerant feedforward neural networks. In: IEICE Technical Report. IEICE (Institute of Electronics, Information and Communication Engineers), pp. 31-38. Nait-Charif, H., Ohmameuda, T., Kaneko, K. and Ito, H., 1997. Fault tolerant constructive algorithm for feedforward neural networks. In: Proceedings of the 1997 Pacific Rim International Symposium on Fault-Tolerant Systems. Washington, DC, USA: IEEE Computer Society, pp. 215-220. Nait-Charif, H., Ohmameuda, T., Kaneko, K. and Ito, H., 1997. Fault tolerant learning technique for neural networks. In: The Institute of Electronics, Information and Communication Engineers (IEICE) Fall Conference, September 1997. (Unpublished) Nait-Charif, H., Nasir, A. and Ito, H., 1997. Improving fault tolerance and generalization ability by noise injection into hidden neurons. In: Proceedings of the IEICE Spring Conference. IEICE (Institute of Electronics, Information and Communication Engineers), p. 238. Nait-Charif, H. and Ito, H., 1997. Noise injection into hidden neurons: a learning technique for enhancing the performance of feedforward neural networks. In: International Conference on Neural Networks and their Applications (NEURAP97), March 1997, Marseilles, France, pp. 245-251. (Unpublished) Nasir, A., Nait-Charif, H. and Ito, H., 1997. Output smoothing: a learning algorithm for fault tolerant neural networks. In: Proceedings of the IEICE Spring Conference. IEICE (Institute of Electronics, Information and Communication Engineers), p. 239. Nait-Charif, H. and Ito, H., 1996. A learning algorithm for fault tolerant feedforward neural networks. In: IEICE Technical Report. IEICE (Institute of Electronics, Information and Communication Engineers), pp. 23-30. Nait-Charif, H. and Ito, H., 1996. A fault tolerant learning algorithm for feedforward neural networks. In: International Workshop on Fault Tolerant Parallel Processing, April 1996, Hawaii. (Unpublished) Nait-Charif, H. and Ito, H., 1996. A new energy function for fault tolerant neural networks. In: Proceedings of IEICE Spring Conference. IEICE (Institute of Electronics, Information and Communication Engineers), p. 203. Nait-Charif, H., Ohmameuda, T. and Ito, H., 1995. Training method for fault tolerant feedforward neural networks. In: Proceedings of IEICE Fall Conference. IEICE (Institute of Electronics, Information and Communication Engineers). OOuriachi, H., Hamad, D., Nait-Charif, H. and Barboucha, M., 2008. Unsupervised classification using evolutionary programming approach and Akaike criteria. In: 14th International Symposium on Computers and Information Sciences (ISCIS99), Izmir, Turkey. (Unpublished) PPasko, G., Pasko, A., Vilbrandt, T., Filho, A. and da Silva, J., 2011. Ascending in space dimensions: digital crafting of M. C. Escher’s graphic art. Leonardo, 44 (5), pp. 411-416. Pope, J., 2009. The design and development of Genarrator at Bournemouth University. Art, Design and Communication in Higher Education, 8 (2), pp. 157-167. Pasko, A., Adzhiev, V., Goto, Y. and Vilbrandt, C., 2005. Function-based Shape Modeling Framework in Multilevel Education. In: The European Association for Computer Graphics 26th Annual Conference, EUROGRAPHICS 2005, Education Papers, 29 August–2 September 2005, Trinity College Dublin, Ireland, pp. 19-24. Pasko, G. and Pasko, A., 2004. Trimming implicit surfaces. The Visual Computer, 20 (7), pp. 437-447. Pasko, A. and Adzhiev, V., 2004. Function-Based Shape Modeling: Mathematical Framework and Specialized Language. In: Automated Deduction in Geometry. Berlin: Springer, pp. 132-160. Pasko, G., Pasko, A. and Kunii, T., 2004. Space-time blending. Computer Animation and Virtual Worlds, 15 (2), pp. 109-121. Pasko, A., Adzhiev, V., Schmitt, B. and Schlick, C. M., 2001. Constructive Hypervolume Modeling. Graphical Models, 63 (6), pp. 413-442. Pasko, A., Adzhiev, V. and Schmitt, B., 2001. Constructive hypervolume modelling. Technical Report. Poole: Bournemouth University. Pasko, A., Savchenko, V. and Sourin, A., 2001. Synthetic carving using implicit surface primitives. Computer-Aided Design, 33 (5), pp. 379-388. Pasko, A., Adzhiev, V., Fausett, E. and Ossipov, A., 1999. From multidimensional shape modeling to multimedia applications, Proceedings of Scientific Workshop "Empirical and geometric modeling". Technical Report. Japan: University of Aizu. Pasko, A., Adzhiev, V. and Fausett, E., 1999. Multidimensional shape modeling for animation. In: Alberti, M.A., Gallo, G. and Jelinek, I., eds. Short Papers and Demos, Proceedings of Eurographics '99 Annual Conference. Eurographics, pp. 23-25. Pasko, A., Adzhiev, V., Sourin, A. and Savchenko, V. V., 1995. Function representation in geometric modeling: concepts, implementation and applications. The Visual Computer, 11 (8), pp. 429-446. Pasko, A. and Adzhiev, V., 1995. Interactive exploring multidimensional geometric data. In: Anzai, Y., Ogawa, K. and Mori, H., eds. Symbiosis of human and artifact : proceedings of the Sixth International Conference on Human-Computer Interaction. Oxford: Elsevier, p. 68. Pasko, A., Savchenko, V. V. and Adzhiev, V., 1993. Educational Project: 'empty case' technology of geometric modeling. In: Combined Proceedings of 1st International Conference on Graphic Education ("EDUGRAPHICS'93") and 3rd International Conference on Computational Graphics and Visualization Techniques (COMPUGRAPHICS'93). Unknown, pp. 6-11. Pasko, A., Savchenko, V. V., Adzhiev, V. and Sourin, A., 1993. Multidimensional geometric modeling and visualization based on the function representation of objects. Technical Report. Japan: University of Aizu. Pasko, A., Adzhiev, V. and Prostakov, I., 1992. Multidimensional Visualization on the Base of Inductive Approach [in Russian]. Computer Graphika Journal, Moscow, 1 (5), pp. 12-16. Pasko, A., Adzhiev, V. and Prostakov, I., 1992. Multivariate function visualization: the inductive approach. 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