Skip to main content

Real-Time Character Animation for Computer Games.

Anderson, E. F., 2001. Real-Time Character Animation for Computer Games. Masters Thesis (Masters). Bournemouth University.

This is the latest version of this eprint.

Full text available as:

[img]
Preview
PDF (Masters thesis)
CharacterAnimation.pdf - Submitted Version

176kB

Official URL: http://ncca.bournemouth.ac.uk/gallery/view/220/Rea...

Abstract

The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer games is continuously growing. This paper will present and discuss various methods of 3D character animation and prospects of their real-time application, ranging from the animation of simple articulated objects to real-time deformable object meshes.

Item Type:Thesis (Masters)
Group:Faculty of Media & Communication
ID Code:10263
Deposited By: Dr Eike F Anderson
Deposited On:22 Jul 2009 08:43
Last Modified:14 Mar 2022 13:23

Available Versions of this Item

Downloads

Downloads per month over past year

More statistics for this item...
Repository Staff Only -