Chang, J. and Zhang, J. J., 2009. Modelling Deformations in Car Crash animation. The Visual Computer.
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Official URL: http://www.springerlink.com/content/k8266330966720...
DOI: 10.1007/s00371-009-0386-5
Abstract
In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
Item Type: | Article |
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ISSN: | 0178-2789 |
Uncontrolled Keywords: | rash - Animation - Deformation - Physically based modelling |
Group: | Faculty of Media & Communication |
ID Code: | 10609 |
Deposited By: | Dr Jian Chang |
Deposited On: | 30 Aug 2009 16:15 |
Last Modified: | 14 Mar 2022 13:23 |
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