Collins, J., Hisrt, W., Tang, W., Luu, C., Smith, P., Watson, A and Sahandi, R., 2016. EDTree: Emotional Dialogue Trees for Game Based Training. In: Edutainment 2016, 15-17 April 2016, Hangzhou, China, 77-84.
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DOI: 10.1007/978-3-319-40259-8_7
Abstract
Immersion and interactivity are a major focus when creat- ing gaming applications, as technology has improved and enabled the creation of larger and more detailed virtual environments the need for more engaging NPCs (non-playable characters) is also required. Many games utilise a form of dialogue tree when conversing with characters within a gaming application, allowing the user to choose their question- s/responses. While this method does provide a dynamic conversation system, it is quite a one-sided level of interactivity with the NPC simply responding to the current question without it a ecting the conversation on a whole. We present a novel dialogue system that explores the emo- tional state of the NPC to provide a more complex form of dialogue tree, termed EDTree (Emotional Dialogue Tree). Based on user actions, the interactions between the user and the NPC are enriched by the emo- tional state of the NPC. Utilising this system will provide an immersive experience based around improved believability of virtual characters. To demonstrate the e ectiveness of our approach, we show an example of a training system that explores the use of gaming technology and the proposed EDTree.
Item Type: | Conference or Workshop Item (Paper) |
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ISSN: | 0302-9743 |
Additional Information: | Collins J. et al. (2016) EDTree: Emotional Dialogue Trees for Game Based Training. In: El Rhalibi A., Tian F., Pan Z., Liu B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science, vol 9654. Springer, Cham |
Group: | Faculty of Science & Technology |
ID Code: | 27441 |
Deposited By: | Symplectic RT2 |
Deposited On: | 01 Mar 2017 12:22 |
Last Modified: | 14 Mar 2022 14:03 |
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