Zhang, F., Wang, Z., Chang, J., Zhang, J. J. and Tian, F., 2017. A fast framework construction and visualization method for particle-based fluid. Eurasip Journal on Image and Video Processing, 2017 (1), 79.
Full text available as:
|
PDF (OPEN ACCESS ARTICLE)
s13640-017-0227-9.pdf - Published Version Available under License Creative Commons Attribution. 6MB | |
Copyright to original material in this document is with the original owner(s). Access to this content through BURO is granted on condition that you use it only for research, scholarly or other non-commercial purposes. If you wish to use it for any other purposes, you must contact BU via BURO@bournemouth.ac.uk. Any third party copyright material in this document remains the property of its respective owner(s). BU grants no licence for further use of that third party material. |
DOI: 10.1186/s13640-017-0227-9
Abstract
© 2017, The Author(s). Fast and vivid fluid simulation and visualization is a challenge topic of study in recent years. Particle-based simulation method has been widely used in the art animation modeling and multimedia field. However, the requirements of huge numerical calculation and high quality of visualization usually result in a poor computing efficiency. In this work, in order to improve those issues, we present a fast framework for 3D fluid fast constructing and visualization which parallelizes the fluid algorithm based on the GPU computing framework and designs a direct surface visualization method for particle-based fluid data such as WCSPH, IISPH, and PCISPH. Considering on conventional polygonization or adaptive mesh methods may incur high computing costs and detail losses, an improved particle-based method is provided for real-time fluid surface rendering with the screen-space technology and the utilities of the modern graphics hardware to achieve the high performance rendering; meanwhile, it effectively protects fluid details. Furthermore, to realize the fast construction of scenes, an optimized design of parallel framework and interface is also discussed in our paper. Our method is convenient to enforce, and the results demonstrate a significant improvement in the performance and efficiency by being compared with several examples.
Item Type: | Article |
---|---|
ISSN: | 1687-5176 |
Uncontrolled Keywords: | Art visualization; Multimedia; Fluid simulation; Bilateral filter; Particle-based |
Group: | Faculty of Media & Communication |
ID Code: | 30185 |
Deposited By: | Symplectic RT2 |
Deposited On: | 08 Jan 2018 12:58 |
Last Modified: | 14 Mar 2022 14:08 |
Downloads
Downloads per month over past year
Repository Staff Only - |