Chen, L., Francis, K. and Tang, W., 2017. Semantic Augmented Reality Environment with Material-Aware Physical Interactions. In: ISMAR 2017: IEEE International Symposium on Mixed and Augmented Reality, 9-13 October 2017, Nantes, France, 135 - 136.
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Official URL: https://ismar2017.sciencesconf.org/
DOI: 10.1109/ISMAR-Adjunct.2017.49
Abstract
© 2017 IEEE. In Augmented Reality (AR) environment, realistic interactions between the virtual and real objects play a crucial role in user experience. Much of recent advances in AR has been largely focused on developing geometry-aware environment, but little has been done in dealing with interactions at the semantic level. High-level scene understanding and semantic descriptions in AR would allow effective design of complex applications and enhanced user experience. In this paper, we present a novel approach and a prototype system that enables the deeper understanding of semantic properties of the real world environment, so that realistic physical interactions between the real and the virtual objects can be generated. A material-aware AR environment has been created based on the deep material learning using a fully convolutional network (FCN). The state-of-the-art dense Simultaneous Localisation and Mapping (SLAM) has been used for the semantic mapping. Together with efficient accelerated 3D ray casting, natural and realistic physical interactions are generated for interactive AR games. Our approach has significant impact on the future development of advanced AR systems and applications.
Item Type: | Conference or Workshop Item (Poster) |
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Group: | Faculty of Science & Technology |
ID Code: | 30318 |
Deposited By: | Symplectic RT2 |
Deposited On: | 06 Feb 2018 10:24 |
Last Modified: | 14 Mar 2022 14:09 |
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