Jiang, M., Lan, W., Chang, J., Dodwell, M., Jekins, J., Yang, H.J., Tong, R.F. and Zhang, J. J., 2018. A game prototype for understanding the safety issues of a lifeboat launch. Virtual Reality, 22 (2), 137- 148.
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DOI: 10.1007/s10055-018-0334-7
Abstract
© 2018 The Author(s) Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. In this paper, we design and implement a 3D game with the support of virtual reality equipment which imitates the process of a lifeboat launch, involving both tractor manoeuvres and boat operations. It is a complex but vital process which can save lives at sea but also has many potential hazards. The primary objective of the game is to allow novices to better understand the sequence of the operations and manage the potential risks which may occur during the launch process. Additionally, the game has been promoted to the general public for educational purposes and to raise awareness of the safety issues involved. The key modules of the game are designed based on physical simulations to give the players enhanced plausible cognition and enjoyable interaction. We conducted two case studies for the two purposes of the games: one for training with volunteers without launching experience and the other for public awareness of the potential hazards with young children. The game is proven to be very promising for future professional training, and it serves the educational purpose of awareness of the safety issues for general public while being entertaining.
Item Type: | Article |
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ISSN: | 1359-4338 |
Uncontrolled Keywords: | Serious games; Virtual reality; Lifeboat launch; Game-based training; General public |
Group: | Faculty of Media & Communication |
ID Code: | 30340 |
Deposited By: | Symplectic RT2 |
Deposited On: | 07 Feb 2018 10:17 |
Last Modified: | 14 Mar 2022 14:09 |
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