Hulusic, V. and Rizvic, S., 2011. The use of live virtual guides in educational applications. In: IEEE VR 2011, 19–23 March 2011, Singapore, 92 - 97.
Full text available as:
|
PDF
hulusic2011use.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial No Derivatives. 10MB | |
Copyright to original material in this document is with the original owner(s). Access to this content through BURO is granted on condition that you use it only for research, scholarly or other non-commercial purposes. If you wish to use it for any other purposes, you must contact BU via BURO@bournemouth.ac.uk. Any third party copyright material in this document remains the property of its respective owner(s). BU grants no licence for further use of that third party material. |
Abstract
—Serious games are becoming increasingly popular in education, science, medicine, religion, engineering, and some other fields. Additionally, serious heritage games, including virtual reconstructions and museums, provide a good environment for a synthesis of serious games and cultural heritage. This may be used for education in the form of edutainment, comprising various techniques, such as storytelling, visual expression of information, interactivity and entertainment [1]. This paper demonstrates a new concept of using live virtual guides in a Flash environment for cultural heritage virtual reconstruction. A pilot user study compares another approach using the X3D environment, highlighting the advantages and disadvantages of our concept. The introduced results can be easily adopted for serious games development.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Uncontrolled Keywords: | virtual guides; cultural heritage; virtual reconstruction |
Group: | Faculty of Science & Technology |
ID Code: | 30375 |
Deposited By: | Symplectic RT2 |
Deposited On: | 19 Feb 2018 11:13 |
Last Modified: | 14 Mar 2022 14:09 |
Downloads
Downloads per month over past year
Repository Staff Only - |