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Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction.

Hulusic, V., Harvey, C., Tsingos, N., Debattista, K., Walker, S., Howard, D. and Chalmers, A., 2011. Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction. In: Eurographics 2011: 32nd annual conference of the European Association for Computer Graphics., April 2011, Bangor University, Llandudno, Wales.

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hulusic2011accoustic.pdf - Accepted Version
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In recent years research in the 3-Dimensional sound generation field has been primarily focussed upon new applications of spatialised sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field is more varied and diverse than this and other research tackles the problem in a more complete, and computationally expensive manner. However, simulation of light and sound wave propagation is still unachievable at a physically accurate spatio-temporal quality in real-time. Although the Human Visual System (HVS) and the Human Auditory System (HAS) are exceptionally sophisticated, they also contain certain perceptional and attentional limitations. Researchers, in fields such as psychology, have been investigating these limitations for several years and have come up with some findings which may be exploited in other fields. This STAR provides a comprehensive overview of the major techniques for generating spatialised sound and, in addition, discusses perceptual and cross-modal influences to consider. We also describe current limitations and provide an in-depth look at the emerging topics in the field

Item Type:Conference or Workshop Item (Paper)
Group:Faculty of Science & Technology
ID Code:30376
Deposited By: Symplectic RT2
Deposited On:19 Feb 2018 11:21
Last Modified:14 Mar 2022 14:09


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