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Flow and immersion in video games: The aftermath of a conceptual challenge.

Michailidis, L., Balaguer-Ballester, E. and He, X., 2018. Flow and immersion in video games: The aftermath of a conceptual challenge. Frontiers in Psychology, 9, 1682.

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DOI: 10.3389/fpsyg.2018.01682

Abstract

One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. We conclude that immersion and flow do not substantially differ in current studies and that more evidence is needed to justify their separation

Item Type:Article
ISSN:1664-1078
Uncontrolled Keywords:flow; immersion; presence; engagement; video games
Group:Bournemouth University Business School
ID Code:31180
Deposited By: Symplectic RT2
Deposited On:30 Aug 2018 10:43
Last Modified:14 Mar 2022 14:12

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