Skip to main content

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm.

Kazmi, I.K., You, L. and Zhang, J. J., 2016. A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm. Journal of Computational Design and Engineering, 3 (2), 121 - 131.

Full text available as:

[img]
Preview
PDF (OPEN ACCESS ARTICLE)
1-s2.0-S2288430015000743-main.pdf - Published Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

7MB

DOI: 10.1016/j.jcde.2015.10.002

Abstract

Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

Item Type:Article
ISSN:2288-4300
Uncontrolled Keywords:Sketch based modeling; Character; Modeling; Shape-from-shading; Sketch
Group:Faculty of Media & Communication
ID Code:33101
Deposited By: Symplectic RT2
Deposited On:02 Dec 2019 15:39
Last Modified:14 Mar 2022 14:18

Downloads

Downloads per month over past year

More statistics for this item...
Repository Staff Only -