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Cycle E-racing: Simulation or a New Frontier in Sports Technology ?

Dyer, B. T.J., 2020. Cycle E-racing: Simulation or a New Frontier in Sports Technology ? International Journal of ESports, 1 (1).

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ERacing article v3 18-11-20.pdf - Accepted Version
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Cycling-based e-racing is a growing sector of e-sports. Unlike more traditional forms of e-sports, it comprises a high level of physical exertion that is directly comparable to the activity it simulates in reality. However, as this activity has developed, it has also provided the basis for new forms of controversy. Additionally, it has provided the potential for performance enhancement that, technologically speaking, could decouple the user from how they cycle in reality compared to how they are perceived within the virtual environment. Either way, the recent development of cycle-based e-racing provides an argument that it has transcended from being a simulation of cycle racing into a new form of competitive discipline in its own right.

Item Type:Article
Uncontrolled Keywords:cycling; e-doping; virtual; e-racing
Group:Faculty of Science & Technology
ID Code:34893
Deposited By: Symplectic RT2
Deposited On:27 Nov 2020 11:59
Last Modified:14 Mar 2022 14:25


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