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Tale: Defamiliarizing ludonarrative puzzles.

Frazzitta, A and Hargood, C., 2021. Tale: Defamiliarizing ludonarrative puzzles. In: International Conference on Interactive Digital Storytelling 2021, 7-10 December 2021, Tallinn, Estonia.

Full text available as:

ICIDS21_TaleDemo_CR.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial.



Tale is a puzzle platformer game which explores a changing relationship between two characters through challenges in communication and experimentation, to loneliness and the anxiety it brings, and finally to reunification, collaboration, and growth. The game does not make use of traditional storytelling techniques such as text or dialogue, but rather employs ludonarrative design through mechanics as metaphor and defamiliarization. In this demo paper we present our design and approach to using these concepts to tell the story of our characters principally through movement and puzzles.

Item Type:Conference or Workshop Item (Paper)
Group:Faculty of Science & Technology
ID Code:36233
Deposited By: Symplectic RT2
Deposited On:10 Nov 2021 11:04
Last Modified:06 Apr 2022 12:00


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