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The Application of Virtual Reality in Student Recruitment.

Zhao, H., Hulusic, V., Kelly, A. and Charles, F., 2021. The Application of Virtual Reality in Student Recruitment. In: VRST 2021: The 27th ACM Symposium on Virtual Reality Software and Technology, 8-10 December 2021, Osaka, Japan [Online].

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vrst21-87.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial.


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In this paper we present details of a virtual tour and game for VR headset that are designed to investigate an interactive and engaging approach of applying VR to student recruitment for an undergraduate course. The VR tour employs a floating menu to navigate through a set of 360◦ panoramic photographs of the teaching environment and uses hotspot interaction to display further information about the course. The VR game is a fast-paced shooting game. The course information is embedded on cubes that the player needs to focus on and destroy. The game experience is expected to generate an engaging way to promote the course. This work in progress outlines the concept and development of the prototype, and discusses the next stages of testing in order to evaluate the effectiveness of applying VR to undergraduate student recruitment.

Item Type:Conference or Workshop Item (Paper)
Additional Information:Online conference.
Uncontrolled Keywords:Virtual Reality; VR Games; Student Recruitment
Group:Faculty of Science & Technology
ID Code:36299
Deposited By: Symplectic RT2
Deposited On:29 Nov 2021 10:05
Last Modified:14 Mar 2022 14:30


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