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Tracing Embodied Narrative in VR Experiences.

Ruszev, S., 2021. Tracing Embodied Narrative in VR Experiences. Cinergie – Il Cinema E Le Altre Arti, 10 (19), 9-20.

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12334-Article Text-48994-1-10-20210804.pdf - Published Version
Available under License Creative Commons Attribution.


DOI: 10.6092/issn.2280-9481/12334


In this article, I will consider the specificity of narrative in VR from the perspective of its embodied, spatial,and participatory nature. For this purpose, I will look at storytelling in VR from a neurofilmological per-spective that accounts for both the cognitive and phenomenological and conceptualizes the viewer as anorganism, applying an integrative view. I will probe several ideas from cognitive sciences and phenomeno-logical cinema and media studies in order to support the above understanding of narrative in VR. I will applythese theories and ideas to specific VR case studies:BookofDistance(Randall Okita, 2019),Heterotopias(Noa Kaplan and Szilvia Ruszev, 2018), andCarneyArena(Alejandro Iñárritu, 2017). Finally, this articlewill discuss the terms “ambient storytelling” (Stein and Fisher 2013), “somatic montage” (Waite 2016), and“embodied narrative” (a term used in cognitive sciences) and their relevance concerning narrative in VR.

Item Type:Article
Uncontrolled Keywords:vr; Embodied narrative; Somatic montage; Neurofilmology; Event segmentation; Ambient storytelling
Group:Faculty of Media & Communication
ID Code:37858
Deposited By: Symplectic RT2
Deposited On:05 Dec 2022 14:15
Last Modified:05 Dec 2022 14:15


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