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Designing accessible VR games to assist stroke rehabilitation.

Patil, S., Dubey, V., Holi, P. and Geffard, F., 2024. Designing accessible VR games to assist stroke rehabilitation. In: Design of Medical Devices Conference, 8-10 April 2024, Minneapolis.

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DMD2024-1021.pdf - Accepted Version
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VR games have become an important part of rehabilitation therapy for stroke survivors particularly to recover limb movements. The success of recovery is dependent on the repetitive movement of limbs over a considerable amount of time. It has been shown that VR game-based rehabilitation can offer promising results for repetitive movements as compared to conventional therapies. To improve the effectiveness of VR games it has been argued that – specifically designed games offer better stroke rehabilitation to keep patients engaged and motivated. This paper presents the development of non-immersive accessible VR games designed for upper limb movements without overloading patients. These games are designed based on the suggestions received from clinicians and physiotherapists. The games provide a non-immersive yet quite engaging environment with real-time scoring of performance. A preliminary test of the games with the exoskeleton robot and discussions are presented.

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:Virtual Reality; Stroke Rehabilitation; VR Games; Medical Robotics; Azure Kinect
Group:Faculty of Science & Technology
ID Code:39779
Deposited By: Symplectic RT2
Deposited On:08 May 2024 10:14
Last Modified:08 May 2024 10:14


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